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报告翻译问题









It would be great to add that information in the mod's description.
This would be super useful for mods like Medieval Overhaul that adds a bunch of helmets that are all basically equivalent.
I want my pawns to prioritize the ranged belt, but then if none are available to wear a low shield, but this makes it where I have to forbid them wearing the low shield, otherwise no one will wear the shield belts.
Can you fix this issue and have the properly prioritize the ranged shield belts from Vanilla Apparel Expanded?
Note I do not use armor "sets" my colonists wear the same stuff all the time it's too much micromnagement for me. So I just have 1 CE loadout with ad hoc and 5 mags of ammo assigned to everyone, then I add CL tags for armor and only thing I have to do manually is tell the pawn which weapon I want him to use and rest is automatic.
Just have to assign shortcut key to CL in mod settings as CE takes the button to add tags away.
I do not want to bash either mod, they're both great I just can't figure out how to make CE to do what CL does in same intuitive and comfortable way.
I've simply never been able to implement the features I "required" for parity with their implementation, in a way where I would be happy/confident saying that I had improved their system.
fwiw, imo - this mod provides a (slightly simpler) but more composable loadout system, with arguably a much more complex UI. I don't think that that balance is correct for everyone, so I'm not sure it should be the default for CE, where they do require some minimum baseline QoL for keeping ammo on hand.
With 50k items in my game its just a huuuge list of stuff uncategorized, even the vanilla is better.
This mod looks soo much more user friendly and i have had it favorized for some time and haven't had the gut to test it on my CE playthrough, especially showing all layers on all different body parts as it can be hard to keep track if you've actually covered it all. If it really works as you are saying i am willing to give it a try. Do you have any errors so far? Or problems?
All we need to do is to is setup a generic CE loadout with drop other stuff uncheck and check the ad hoc indicator with nothing else. Set how many mags pawns are going to carry and let Compositable Loadouts handle the rest.
Works great so far.