Garry's Mod

Garry's Mod

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Halo 2 - Cairo Station (ntx_cairostation)
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Content Type: Addon
Addon Type: Map
Addon Tags: Fun, Scenic
Bestandsgrootte
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124.073 MB
22 aug 2021 om 17:38
14 jul 2022 om 15:35
11 wijzigingsnotities (weergeven)

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Halo 2 - Cairo Station (ntx_cairostation)

Omschrijving
The great grand amazing v2 update is out!

"Alert: Boarders inbound."

This map is a reasonably faithful version of the first two loading zones of Cairo Station from Halo 2. It's not quite the quality of the original map but it's alright.

Features!:
  • Most of the playable area from the first two loading zones with a few extra entrances added here and there.
  • An invading armada of ambient_generics controlling the background audio of the map such as announcements from Lord Hood and explosions
  • A series of (really crappy) explosions going on above the station as the battle for Earth begins.
  • Working doors
  • Useable MAC cannon that can be toggled with buttons in Security Station R-01. (Green to begin firing sequence, red to end firing sequence, do not press red first)
  • Wee woo button in Security Station R-01. (the blinking red one)
  • Useable tram system going across the map to a few stops
  • 3D Skybox
  • Working elevator in the armory.
  • Moving ships in the skybox

v2 update list (as of March 24th, 2022):
  • Cubemaps
  • Propper-made models
  • Corrected textures
  • $detail textures
  • More detailed geometry
  • More accurate lighting
  • More attention to detail (Rotating lights, a whole firing sequence on the main gun, etc)
  • Fixes to accuracy (security room, habitats, recreation, etc)
  • Visleaf optimization (see ya later, cracks in the walls!)
  • More interactivity (More breakable glass, gun racks, some props)
  • And more that I've most likely forgotten!

To do list for potential future updates:
  • Find some way to fade out the space explosions
  • Make a part 2 of the map with the rooms I didn't include

Notes:
I don't have a problem about anyone using the map for roleplay but that's not what the map is designed for. I might at some point make a more roleplay friendly version at some point but I'd need to know what the map would need for it as I've never played HaloRP before.

If there are any crashes or severe performance issues please tell me. I haven't had any issues with the map yet.

Credits:
Gravemind2401 - Reclaimer - Used to open level geometry as reference.
MosesOfEgypt - Refinery - Used for texture and audio extraction
The Source Engine Discord Server - Being a huge help
Valve Developer Community - Being the Source Engine bible and having all of the answers a simpleton like me needs.
Bungie - Halo 2

Now onto my next project: No smoke and mirrors pre-recorded bull#@*%
Or the second loading zone of Cairo Station as that's been like 90 percent done for months now :)

PS. Feedback's appreciated.
102 opmerkingen
Totally Not Ed 14 uur geleden 
@Freya

Generated a Navmesh is more correct then.

I just needed it for map sweepers.
Freya 22 uur geleden 
That's fine for a map you made. I was talking about Ed implying he made something lol
NovaDelta  [auteur] 22 uur geleden 
i used nav_generate, whoops
Freya 23 nov om 20:35 
Is it a manual navmesh made quadrant by quadrant? Because if you did an auto navmesh using the nav_generate command, then is best you keep that to yourself and don't share it around as an actual self-made navmesh.
Totally Not Ed 23 nov om 19:56 
I made a navmesh
NovaDelta  [auteur] 11 okt om 20:46 
probably not
giorgibob152 10 okt om 8:45 
does it have nav mesh and ai nodes?
NovaDelta  [auteur] 26 aug om 18:11 
i thought i made one
if not, whoops. im too lazy to make one
Nerfentity 26 aug om 0:07 
No Nav mesh?
Freya 24 dec 2024 om 23:25 
Oh! Well, even if nothing happens, I'm still glad that you responded back, and is cool to know that you actually had that same idea haha