边缘世界 RimWorld

边缘世界 RimWorld

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Eccentric Tech - Core
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Mod, 1.3, 1.4, 1.5, 1.6
文件大小
发表于
更新日期
1.657 MB
2021 年 7 月 20 日 上午 10:38
7 月 11 日 上午 9:00
14 项改动说明 ( 查看 )

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Eccentric Tech - Core

在 Aelanna 的 3 个合集中
Eccentric Tech
13 件物品
The Eccentric's Angels [1.4]
148 件物品
The Eccentric's Angels [1.6]
123 件物品
描述
This is the core mod for Eccentric Tech and contains shared research, buildings, and materials used by several other mods in this series.

Mod Contents

Core adds the following content:

Research Projects:

  • Aurora Core - Enables construction of the Aurora Core, which unlocks the rest of the technologies for Eccentric Tech.
  • Nanofabrication - Enables construction of Nanofabricators and Nanoassemblers, precision nano-scale facilities that are capable of producing advanced Second Wave materials, components, and equipment.
  • High-Density Hex Cells - Enables production of High-Density Hex Cells at the Nanofabricator. HD Hex Cells are advanced power storage devices used in Second Wave weapons and equipment.

Buildings:

  • Aurora Core - An advanced AI mainframe hosting a reconstruction of The Eccentric's military-grade starship persona, AP-0176 "Aurora". Attaching this to a Hi-Tech Research Bench allows the decryption of Aurora's database and the use of her hoarded technologies.
  • Nanofabricator - A precision nano-scale production facility capable of manufacturing advanced Second Wave materials such as Nanoweave and High-Density Hex-Cells.
  • Nanoassembler - A precision nano-scale production facility capable of building Second Wave weapons, equipment, and smart apparel.

Materials:

  • High-Density Hex Cells - A compact energy storage device capable of extremely high energy density while remaining remarkably stable. Used in Second Wave weapons and smart apparel.
  • Nanoweave - A smart fabric comprised of layers of synthetic threads, microscopic plasteel reinforcements, and artificial muscle fibers. On its own it is unremarkable and barely stronger than synthread, but it can be used to produced advanced Second Wave smart apparel and bionic implants at the Nanoassembler.


Dependent Mods

The following mods require Eccentric Tech - Core as a dependency:

Eccentric Tech - Foxy's Armory 2.0

Eccentric Tech - Angel Apparel

Eccentric Tech - Advanced Shields

Optional Dependents

The following mods do not strictly require Eccentric Tech - Core, but have additional content unlocked if it is loaded:

Eccentric Tech - Defense Grid: allows for the fabrication of high-energy shield cores from the Nanoassembler.

Eccentric Tech - Fusion Power: allows for the fabrication of TFG modules from the Nanofabricator.

Eccentric Tech - Cosmetic Modifications: allows for direct crafting of cosmetic implants at the Nanoassembler.

Links

Eccentric Tech mods were created to accompany The Eccentric's Angels, a Rimworld-inspired webcomic on Reddit.
142 条留言
Quantum Fox 11 月 25 日 上午 5:05 
@Aelanna Hello! I was wondering if there will be any spaceship blueprints belonging to Eccentric Tech? I’m really eager to play with them!
crashfly 11 月 19 日 下午 8:59 
probably not this mods fault, but when building an aurora core with two filing cabinets in between, the core does not connect to the high-tech research bench.

not sure if it vanilla behavior, but thought i should let you know.
Aelanna  [作者] 11 月 18 日 下午 3:14 
@Raptor - I have a potential fix in the pipeline, but in the meantime try moving Run and Gun after Eccentric Tech in your mod list. Apologies for the inconvenience!
Raptor 11 月 18 日 下午 1:08 
i second RunAndGun - Continued dropping this warning:
(Eccentric Projectiles) Unable to find injection point for cooldown notification transpiler. This is probably due to a mod incompatibility, please notify the mod author!

using defense, spacer & fusion.
Aelanna  [作者] 10 月 23 日 上午 6:25 
@INTERWEBS!!! - Can you post a log, please? I can't diagnose it with nothing to go on.
INTERWEBS!!! 10 月 23 日 上午 4:12 
I'm getting an error where I'm unable to start a new game when using the eccentric collection and Combat Extended. Can anyone reproduce?
Kelven 9 月 30 日 上午 5:04 
Echoing @Buchnekromant's comment that the error reported by [SV] appears to be a load order problem. I had the exact same error, and moved RunAndGun to below all the Eccentric mods I had, and the error doesn't show any more.
Buchnekromant 9 月 24 日 下午 3:04 
I ran into the same error as [SV] when using it together with RunAndGun - Continued.
After some testing, I found that the issue only occurs if RunAndGun is loaded before Eccentric Tech Core (and possibly Defense Grid).

When I load RunAndGun after all the Eccentric Tech mods I’m using, the error doesn’t appear on startup anymore.
I’ll start a new colony with this setup now to see if everything runs smoothly.
[SV] 9 月 7 日 上午 12:43 
Run and gun continued updated to fix the instant melee problem, so I change run and gun to run and gun continued and the error show up, revert it back to run and gun and the error is gone, if you can't find anything wrong with that mod in particular, then it's probably a combination of stuffs

or maybe it's rimsort doing something weird, I notice it sometimes tries to sort prepatcher below harmony until I refresh the modlist or reopen the program, it then will sort it correctly, maybe it's just load order problem
Aelanna  [作者] 9 月 6 日 下午 1:04 
@[SV] - No worries! I appreciate people taking the time to make reports, even if it's just a suspicion.