Cities: Skylines

Cities: Skylines

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Animated Dynamic Message Signs
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Assets: Prop
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1.917 MB
2021 年 1 月 20 日 上午 8:25
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Animated Dynamic Message Signs

在 ThatEvan 的 1 个合集中
Highway Assets
14 件物品
描述
Information
Dynamic Message Signs Animated

Use the Procedural Objects Mod and the Electronic Message Sign Font to add your own messages and the signs. The diffuse texture has been updated with guides to help place your text exactly where it needs to be.

These items use texture sharing so it is highly recommended that you use the Loading Screen Mod to take full advantage of this.

Workshop
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Statistics
Name - DMS-animated
Model - 328 / 12
Texture - 512 x 512 / 128 x 128

Name - DMS-square-animated
Model - 148 / 12
Texture - 512 x 512 / 128 x 128

Name - DMS-static
Model - 328 / 12
Texture - 512 x 512 / 128 x 128

Name - DMS-square-static
Model - 148 / 12
Texture - 512 x 512 / 128 x 128

References
https://www.dot.state.oh.us/Divisions/Operations/Traffic/FAQs/Pages/DMS.aspx
https://www.daktronics.com/en-us/products/its-dynamic-message-signs
http://www.adaptivedisplays.com/markets/transportation
https://www.mccain-inc.com/products/signs/dynamic-message-signs

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Tags: DMS / VMS / dynamic message sign / message board / variable message sign / highway / freeway / that evan / thatevan
31 条留言
ThatEvan  [作者] 10 月 28 日 下午 7:20 
@Mikkyyyy - Procedural Objects unfortunalty does not create an illumination map for the text editor
Mikkyyyy. 10 月 18 日 下午 8:39 
cant see the text at night, what do i do?
ThatEvan  [作者] 2024 年 6 月 21 日 上午 6:41 
@MoonsonCS - we love the Ohio drivers
MoosonCS (June) 2024 年 6 月 17 日 下午 10:11 
I can tell this person is an Ohioan :)
Peter 2024 年 2 月 2 日 下午 9:02 
Ayyy cheers from Ohio :)
ThatEvan  [作者] 2023 年 9 月 12 日 下午 7:07 
@St. Zechariah :steamhappy:
Richless_pollock 2023 年 9 月 12 日 下午 5:24 
US-33 and 70 come together in Columbus. Go the other way and you end up in Fort Wayne.
Benjamin Crewz 2021 年 7 月 25 日 下午 2:27 
Thanks to both of you guys for this simple and clear explanation. I'll try few things like what happen if I play with a tiny colored light around or inside.
At this time I'm more on looking about road signs made in LED's. x)
ThatEvan  [作者] 2021 年 7 月 25 日 上午 8:20 
@Crewz - Taipei Native explained it perfectly. Originally, when I was creating these props, I experimented with a general illumination map. The problem was that Procedural Objects broke the illum map once the prop was converted. Hopefully, in the future there will be an update or workaround.
Taipei Native 2021 年 7 月 24 日 下午 5:28 
@Crewz Everything converting into PO loses its illumination, so I don’t think you can gain any light from PO fonts. What PO fonts actually do is overlapping texts themselves on diffuse textures (or so-called main textures), thus PO fonts has no light effects.