Space Engineers

Space Engineers

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AQD - Research
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Type: Mod
Mod category: Block
文件大小
发表于
更新日期
32.833 MB
2020 年 12 月 3 日 上午 11:02
2024 年 10 月 14 日 下午 12:22
10 项改动说明 ( 查看 )

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AQD - Research

在 enenra 的 1 个合集中
AQD - A Quantum of Depth
26 件物品
描述


Current version: 1.2
Please refer to the changelog for patch notes.


This mod introduces an alternative progression system: Blocks are unlocked by researching technologies in a new Research Lab block. Technologies are represented as schematic items, which will unlock blocks for any player holding them in their inventory. Chained technologies require the schematics of previous technologies to be researched. Schematics are stored in the new Data Storage block. All of this is possible through the use of jTurp's Research System Framework.

AQD - A Quantum of Depth is a project of mine, encompassing multiple small and larger mods aimed at improving the gameplay experience and eventually overhauling larger parts of the game:






Add this mod as well as any tech tree mods to your savegame. This mod itself does not contain any technologies - you need one or multiple tech tree mods to add those.

AQD - Vanilla Tech Tree is the provided example tech tree based on the vanilla game. It can be extended or replaced by any other tech tree mod.




Blocks & Items
  • Adds a Research Lab block to the game.
  • Adds a Data Storage block to the game.
  • Adds physical schematic items for every technology to the game.
  • Adds Research Material components to the game.

Gameplay
  • Produce Research Material components in the Assembler.
  • Research a technology on the tech tree by researching the schematic for it in the Research Lab and providing it with enough Research Materials.
  • Technologies are divided into tiers 1 through 4 by the type of Research Material they require to be researched.
  • When in a player's inventory, this schematic item will unlock blocks in the G-menu.
  • In order to research the next technology in a chain, the previous technology's schematic is required.
  • Schematics must be stored in the Data Storage block - they cannot be stored in any other container.
  • Players can share schematics with other players, but also steal them just like any other item. But holding them will not unlock the previous technologies in the research tree - only the ones contained within the schematic. As a result, players cannot skip large parts of the research tree at a time.
  • On death, unlocked blocks are reset. This makes dying more punishing.
  • Each player can only own a single Research Lab block at a time.*
* This is implemented by use of jTurp's Block Restrictions mod.

Options
All commands are prefaced with "/progression".
  • Unlock <schematicType> - Temporarily unlocks the first block that contains <schematicType> in its block definition. Reload the client to revert changes.
  • UnlockAll <true/false> - Unlocks all blocks for you to enable you to do your admin stuff. By default, this will be temporary and can be reverted by simply reloading the client. If you want to permanently unlock all blocks, add true to the end of the command, i.e. "/progression unlockall true"
  • FactionShare <true/false> - if no argument given, will toggle Faction Sharing on / off, otherwise sets Faction Sharing to whichever is given (true / false). When on, schematics found will unlock blocks for every member of the faction
  • ClearOnDeath <true/false> - if no argument given, will toggle Clear On Death on / off, otherwise sets Clear On Death to whichever is given (true / false). When on, dying results in loss of all found schematics
  • ResearchTimeModifier <float> - sets a modifier for the research time of all schematics

Modding
  • By setting this mod as a dependency and by use of the provided tools, anyone can make their own tech tree mods.
  • Any mod adding blocks can support inclusion in the research tree by including configuration files for AQD - Research. Nothing happens if this mod isn't installed, but if it is, the technologies will appear in the Research Lab.




Any number of tech tree mods - or just normal mods with tech tree configs for its blocks - can be loaded into this system. The necessary files are generated by a spreadsheet. You can find an example for how the spreadsheet is filled here[docs.google.com]. An empty spreadsheet to use as a base can be found here[docs.google.com].

Use "File --> Make a copy" to create your own version of this spreadsheet, saved to your own Google Drive. Be sure to set your mod name in the custom-sheet. Copy the generated information in the output_*-spreadsheets into the respective SBC files (and optionally auto-format them).

You can find an example mod structure here[drive.google.com] - it also contains all the necessary supplementary files that you will need to include in your mod. You will need an editor like Visual Studio Community to open the .resx file and insert the output from the spreadsheet.


[discord.gg]
[github.com]


  • By default, unlocked blocks are reset on death. This is intended. If you prefer them to persist, please use the above commands to change it.


  • Chipstix213 - For kindly re-exporting the Research Lab for me.

热门讨论 查看全部(2)
8
2022 年 11 月 27 日 下午 9:07
置顶: Feedback Vanilla Tech Tree - How does playing feel?
enenra
0
2020 年 12 月 5 日 下午 2:26
置顶: Tech Tree Mod Creation Help
enenra
253 条留言
Maxillius 11 月 24 日 下午 6:56 
please fix it, it stopped working after the update.
Egzoster 11 月 19 日 上午 10:45 
I'm playing with this and AQD - Vanilla Tech Tree and there is some bug. Sometimes when you unlock only small grid variant of a block, for example small grid Hydrogen Thrusters (Hydrogen Thrust Schematic), they do NOT show up in the build menu. I had to do the research from higher tier for large grid hydrogen thrusters (Upscaled Hydrogen Thrust Schematic) and only then I could build both small grid and large grid variants.

A bit similar issue with cockpits - I did the basic research enclosed cockpits and it unlocked only fighter cockpit for small grid and I do not have regular and industrail cockpit for small grid. I do see in the build menu 2 empty slots when i search cockpit that are unclickable tho.
razz3r 11 月 16 日 下午 12:22 
Same thing as someone here mentioned - no research components, neither in basic assembler nor in industrial.
BladeWaltz 11 月 10 日 上午 5:41 
Okay, I've deleted the entire mods folder just to be sure there's no residue. I've installed AQD - Research, AQD - Armor Expansion, Research System Framework and Block Restrictions. I've tried them separately and they work like that. The moment I pair AQD Armor Expansion with Research it breaks the ability for grinders to pull items out of them.
enenra  [作者] 11 月 10 日 上午 5:08 
Neither of these mods do anything regarding grinder conveyor code. Does the same still happen in a world with only those two mods and no others? Does it still happen if you follow this guide to fix broken mod downloads? https://spaceengineers.wiki.gg/wiki/Fixing_Download_Corruption
BladeWaltz 11 月 10 日 上午 4:05 
This mod conflicts with AQD - Armor Expansion. It breaks the grinders code making them unable to push/pull into cargo containers. Took me over an hour removing and adding mod combinations to find out which one is it. Not sure which one is at fault because it works individually. Might be the framework script that's messing with the vanilla grinders.
Renay Edor 11 月 5 日 下午 1:09 
Still working and in (local host) multiplayer as of latest update. Using the vanilla research tree - reworked config and better resources research tree config.

Only issue was the (host) used the alt + f10 options and was unable to learn research, doing a restart of the world fixed the issue, but it basically means you can't do any admin work without a restart after
[AS]ImaginaeRoom 10 月 25 日 上午 10:48 
i have no research material in the assemblers. help
enenra  [作者] 9 月 30 日 下午 1:08 
Then you'll need to report the issue on that mod's mod page.
Chronos "Salty" Pliskin 9 月 30 日 上午 10:20 
I'm using Vanilla Tech Tree Updated.