XCOM 2
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[WOTC] PGO Bridge: Cut Content Ammo
   
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128.483 KB
2020 年 10 月 16 日 下午 7:20
2020 年 11 月 3 日 上午 4:52
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[WOTC] PGO Bridge: Cut Content Ammo

描述
OVERVIEW
This mod is a bridge between [WOTC] Cut Content Ammo and [WOTC] Proving Ground Overhaul.

It makes each item from Cut Content Ammo buildable once they have been obtained through an Experimental Proving Ground Project.

It requires BOTH Cut Content Ammo and Proving Ground Overhaul.
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1 月 9 日 下午 7:45
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Tommy
11 条留言
IceLancer 2024 年 3 月 17 日 下午 3:38 
@Mycroft
cut content ammo mod adds new ammo types. By default in order to use them you have to type commands to developer console. And it will add them to you.
However it will skip all crafting process , this mod makes it so you not need to type any console commands , simply craft items
Mycroft 2024 年 3 月 9 日 上午 2:43 
I'm a little confused what this actually does. It seems like i've built every ammo type in the game through "experimental ammo" in the proving grounds but i'm not finding the new ammo types under "Build Items" in engineering. I'm not seeing any of them in the proving grounds either, just the "Experimental Ammo" button that gives me a random ammo type like it always did. Does this not work in the current version?
mR.MaG0o 2022 年 8 月 25 日 上午 1:38 
@Hotl3looded
Hey man, just wondering, which mod sets the supplies cost for cut content ammo on the new proving grounds? I was hoping to find the supplies cost exposed into the .ini files, but I can't find in any of the related mods. Do you or anyone involved on those mods know why that is? Thanks a lot.
HATERADE 2021 年 4 月 6 日 下午 9:20 
Any chance of being able to pick which ammo you research instead of the blanket experimental ammo?
Hotl3looded  [作者] 2020 年 11 月 3 日 上午 4:53 
Update: fixed a bug I introduced in last update, it duplicated the supply cost all ammo. Sorry for the inconvenience.
Gwynbleiid 2020 年 11 月 2 日 下午 2:22 
ok thank you
Hotl3looded  [作者] 2020 年 11 月 2 日 下午 12:39 
@Gwynbleiid two weeks ago I adjusted the ammo prices in the main mod and had forgotten to do the same in this mod.
Gwynbleiid 2020 年 11 月 2 日 下午 12:31 
Hi @Hot|3|ooded, can you share what was the update please?
=[NK]= Col. Jack O'Neil 2020 年 10 月 21 日 上午 6:36 
Thank you
Hotl3looded  [作者] 2020 年 10 月 21 日 上午 5:38 
Bridges are made for v2 so you need this. v1 doesn't use bridges.

Note that you can add this bridge mid campaign, no need for a new campaign.