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If underground resources are found with the Prospecting Belt, the Marker placed on the ground can erase an existing building.
I had my underground scanner (oh, the irony!) deleted and replaced with a marker for a deep Silver pocket.
Of course it is a totally new game, because I added and removed some mods early, so the game restarted itself prior to create a new run, and the settings should be applied. But nope, the Prospectors Belt still won't work. Can't see any error in the developer's log window, too.
I usually play with one Pawn only, beefed up to have 20 to all skills (so, 20 Mining), but I kept pushing the "Search for ores with Prospectors belt" button without any luck, even trying various map zones, and even changin maps (settlement and/or camp).
Fiddling with XML to change commonality from 0.003 to 100 seems to not have any effect.
Perhaps because, as written in the original mod's text above:
"Also, relative commonality with lump generation will not change anything as they all scale equally. But the mod options where included just in case of modded behaviour that it might be or become relevant to. (Left in just in case)".
Wouldn't like to beef up the settings of this mod too - I'd prefer to keep my one-and-only Pawn with 20 in all skills without overly cheating.
I'm so sad, because this mod is very helpful and nice, on paper
Not sure why but after posting that my mining pawn would complete the prospecting but no new area was revealed which was working fine up until recently. for context it is Rimnauts2 asteroid so will check if its bugging out after they leave and come back to an asteroid.Checked on home tile and an unaltered pawn completing prospecting did reveal more area as expected. will check if the above holds when we get to another asteroid.