Stellaris

Stellaris

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Vassals Expanded and Reworked - FunEFork
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22.151 MB
2020 年 7 月 31 日 下午 12:29
11 月 24 日 下午 4:04
297 项改动说明 ( 查看 )

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Vassals Expanded and Reworked - FunEFork

在 MrFunEGUY 的 5 个合集中
[Out of Date] - 3.2 - MrFunEGUY's Stellaris v1.92
214 件物品
[Out of Date] - 3.6 - MrFunEGUY's Stellaris v1.44
223 件物品
[Out of Date] - 3.7 - MrFunEGUY's Stellaris v1.25
218 件物品
[Out of Date] - 3.9 - MrFunEGUY's Stellaris v1.13
228 件物品
[Out of Date] - 3.14 - MrFunEGUY's Stellaris v1.3
225 件物品
描述
Short Description:

- This is a fork of the Vassals Expanded and Reworked mod by lpslucasps.





New Contract Terms:

- Ruler Designation: Determines whether or not the Overlord can change the subject's ruler. Limited Designation allows the Overlord to choose from amongst the subject's leaders, while Unrestricted Designation allows the Overlord to choose from their own ruler's as well.

- Government Restructuring: Determines whether or not the Overlord can change the subject's government authority (Democratic, Imperial, etc.).

- Domestic Affairs: Determines whether or not the Subject must align their policies with that of their Overlord. Once this is enabled, at that moment, and then every 5 years, the subject's policies will attempt to change to match those of the Overlord.

- Ethnic Affairs: Determines whether or not the Subject must align their species rights (Citizenship Type and Living Standards) with that of their Overlord. Once this is enabled, at that moment, and then every 5 years, the subject's species policies will attempt to change to match those of the Overlord.

- Capital Relocation: Determines whether the Overlord can relocate the capital of their subject.

- Naming Rights: Determines whether the overlord is allowed to rename their subject.

Other Features:

- All of the subject interaction features of the mod are handled through a new edict: Manage Subject States.

- You can create Planet-State vassals from individual planets via a planetary decision.

- Changing your subject's name: To do this, I made it so your subject name will change to the name of your Capital system. You can easily rename your capital system, and so, you can easily rename your subjects.

- You can give subjects all of the technology that you have researched.

- Taxes can be more fine-tuned, with separate tax options for each resource, and 5% increments.

- New Casus Belli and War Goal to take another empire's subject if they border you. Think Rome and Parthia fighting over Armenia.

--

- Subjects will now get an impact to the stability of their planets and their faction happiness every time something is changed. This is to represent the populace's feeling of resentment at foreign intervention. Loyal subjects will have a lower stability hit, for less time. These effects will not apply for the first two times you change their name/subject type, or the first time you change their authority.

--

- There is a new Casus Belli/War Goal to go to war to steal another nation's subject if the subject is neighboring you. If you win the war, you will be prompted to install a new leader in the subject nation (as this is how it has been done historically, think Rome and Parthia).





Notes:

- Condiminum can only be made from Subjects who border a nation that is not your Subject.

- You can only have 1 of each type of Specialized Subject (Prospectorium/Scholarium/Bulwark)

- You may only have one Blood Tributary.

- If using my Civil Wars mod, place this mod after/below it in the load order.

- For the best experience, I recommend UI Overhaul Dynamic. If you use it, you must place it after this mod in the load order.

- If you have more than 10 subjects and want to manage one, you may have to refresh the edict a few times to get the correct subject to appear on the list.





Credit:

- Obviously credit to lpslucasps and their original mod. I never got to use it, but it was great idea that I wanted to be able to use. Check out the original mod page for more info.

- Spanish Localisation by Darh. Thank you!

- Chinese Localisation by MyresMkG. Thank you!

- Russian Localisation by Anti4iteR. Thank you!

- Decision Icons: FirePrince.

- Thumbnail Image: The submission of Torrhen Stark, the King Who Knelt by Chase Stone





Some Other Mods I've Made/Updated:

- Civil Wars

- More Authorities

- Viable Feudalism and Imperialism - Empire Federation

- Useful Heirs

- Species Name to Nation Demonym

- End Truce & Close Borders

- We Require Borders

- No More Exclaves

- Ethics and Civics Alternative - FunEFork

- Galactic Bank - FunEFork

- Intervene: Help Friendly Nations - FunEFork




[www.patreon.com]

[paypal.me]

[ko-fi.com]




Support:

For the best support, find me at #mrfuneguys-mods on the Stellaris Modding Den Discord:

[discord.gg]
热门讨论 查看全部(11)
5
11 月 24 日 下午 4:15
often game save broken
千雫长雨
6
3 月 20 日 上午 10:57
Suggestion to make new terms less expensive
DominateEye
2
2 月 11 日 上午 7:06
AI no longer uses special vassals with this mod
Head
1,057 条留言
灵念.SAMA 11 月 28 日 上午 11:09 
Can't I change the vassal's name anymore? I don't have the option here. XwX
MrFunEGUY  [作者] 11 月 26 日 下午 9:00 
@LilyMondragon - You can disable that via edict.
MrFunEGUY  [作者] 11 月 26 日 下午 8:59 
It'll be a Little broken at least, due to the new trade resource.
Soldaten_112 11 月 25 日 下午 4:39 
Anyone have any idea if this works in 3.14? I don't see why it shouldn't, since it doesn't affect pops or whatnot
LilyMondragon 11 月 25 日 上午 5:37 
why only 1 of each type of Specialized Subject like it makes subjects useful why limit it? this is literally the one thing I dislike here
SempfgurkeXP 11 月 25 日 上午 12:09 
Yup corruption doesnt seem to happen anymore, thank you very much! :D
MrFunEGUY  [作者] 11 月 24 日 下午 4:04 
Ok, hopefully the crashing issue is fixed now.
MrFunEGUY  [作者] 11 月 22 日 上午 6:30 
@Lilac - Hopefully that is the issue. I'll check in a few days.
just a person ? 11 月 21 日 下午 9:13 
Got crash after load the save and error point to game state and it point to this mod. I aleady post the problem on Often game save broken discussion. Also if I do this will it temporary fix the problem or not
#{
# key = subject_ver_capital
# value = subject_ver_capital_restricted
#}
Lilac1003 11 月 21 日 下午 12:35 
I managed to fix the save file corruption by deleting the naming rights in the presets. I believe when you got rid of naming rights, you forgot to remove it from the presets for AI, so whenever anyone gets a vassal the game gets confused, and puts a key=value into the save file.