边缘世界 RimWorld

边缘世界 RimWorld

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Mod, 1.4, 1.5, 1.6
文件大小
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更新日期
1.895 MB
2020 年 7 月 3 日 下午 9:23
9 月 13 日 下午 1:37
69 项改动说明 ( 查看 )

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MedPod

在 sumghai 的 1 个合集中
Lethe: Lost Technologies of the United Colonial Federation
3 件物品
描述
MedPod adds advanced regenerative medical beds capable of treating virtually every injury and disease, inspired by similar beds from Neill Blomkamp's 2013 sci-fi film Elysium.


  • Pawns automatically use MedPods to treat injuries, missing body parts and diseases
  • Doctors/Wardens will rescue downed or transfer bedridden colonists/prisoners to MedPods
  • MedPods ignore prosthetics and bionics
  • MedPods only require electricity - no medicine or consumables required
  • Five models available:
    • MedPod - Standard model
    • MedPod Lux - Royalty DLC-only variant with faster operation but higher power consumption; stuffable
    • VetPod - For pets and other small domesticated animals
    • VetPod Large - For livestock and smaller animals
    • VetPod Mega - For megafauna, livestock and smaller animals
  • HD Quality textures for Camera+


  • Complete the Accelerated Cellular Regeneration research project
  • Obtain an Isolinear Processor from Exotic Goods Traders (caravans and orbital) or Quest rewards
  • Build a MedPod using one Isolinear Processor, steel, plasteel, industrial and advanced components


  • Pawns prioritize MedPods over other medical bed types, by distance and type, before falling back to other beds
  • Pawns will not use unpowered MedPods
  • Pawns must have their medical care level set to Industrial-tech or Best quality medicines in order to use MedPods
  • Healthy pawns can consume alcohol and drugs without immediately needing to use MedPods; however, injured pawns will get these drug effects removed during treatment
  • Doctors will avoid feeding, tending or operating on patients currently using MedPods
  • MedPods consume varying amounts of power in idle, diagnosis and treatment modes; ensure that you have an adequate power supply
  • MedPods by design ignore Ideology memes and precepts like scarring and drug use; see the FAQ for details
  • MedPods can be restricted to colonists, slaves or prisoners
  • MedPods will heavily spike your colony wealth, and attract more raiders. You have been warned.


  • English
  • Brazilian Portuguese
  • German
  • Japanese
  • Korean
  • Latin American Spanish
  • Russian
  • Simplified Chinese
  • Spanish
  • Traditional Chinese
  • Ukrainian
If you wish to translate this mod to your own language, please make a pull request on GitHub.






  • none



https://github.com/sumghai/MedPod/wiki/FAQ


  • LWM, Dubwise, PeteTimesSix, Jamaican Castle, Fluffy, Drowsy Corgi, Madara Uchida, dninemfive, Garthor, Wiri, Brrainz, Bradson - assistance with Harmony patches and other code snippets
  • MerGatto - minor fixes and optimizations
  • Vectorial1024 - Elite Bionics Framework compatibility
  • Proxyer - Japanese translation
  • jackfrost - Korean translation
  • GunnedMan - Russian translation
  • Vulnoxx - German translation
  • Zerstrick & PlayRapture - Spanish and Latin American Spanish translations





This mod is licensed under Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)[www.creativecommons.org], which in layman's terms means:
  • You are permitted to use, copy, redistribute my work as-is
  • You may remix your own derivatives (new or alternative textures, defs, plugin code), and release them under your own name
  • You must credit sumghai (author) when publishing your derivatives in the download and forum posts


热门讨论 查看全部(19)
0
2023 年 2 月 14 日 下午 9:48
置顶: Please submit bug reports on GitHub, not Steam Workshop
sumghai
2,046 条留言
Salep 11 月 26 日 上午 2:07 
oh it is just xml mod.
it is cool. thx
i made necessary changes with AI already
1 make pawn inside stop auto healing.
2 increase immun system to stop infection
3 stop bleeding
4 increased surgery change
so bulding is still strong but doc is no longer useless
he can take his sweet time before healing
Salep 11 月 25 日 上午 8:34 
this look very nice addition to hospital
but it is too op.
it would be better if it can just stabilise patiant stop bleeding etc. similar to cryptosleep caskets
but without its negatives
sumghai  [作者] 11 月 20 日 下午 10:53 
@raphaheros - Do you have enough power?

The standard MedPod consumes 500W of power while idle, 8000W during diagnosis, and 32000W during treatment. Other MedPod and VetPod variants can consume even more power.
raphaheros 11 月 20 日 下午 4:42 
Whenever I'm trying to use the MedPod it always stops the treatment with the message "MedPod treatment interrupted for [pawn name]". What I'm doing wrong?
Shampooh 11 月 13 日 下午 7:04 
Reasonable enough I guess, I'll have to see sometime about seeing if I can get a compatibility patch made. Probably worth noting as an incompatibility in the meantime though.
sumghai  [作者] 11 月 13 日 下午 6:59 
@Shampooh - If that mod is remapping/rearranging body part hierarchy in a way that differs significantly from the vanilla game, then I don't think it's worth rewriting MedPod's internal logic to handle those particular edge cases.
Shampooh 11 月 13 日 下午 5:49 
Noticed some peculiarity about how it was restoring limbs (targeting only extremities while leaving most of the base implants alone, ie. restoring fingers but leaving the bionics at the shoulder) and did some further testing. Turns out the issue is coming from More Injuries , which does some remapping/addition of body parts and I suppose the MedPods aren't recognizing that those parts are meant to stay removed when bionics are installed to the parent body part.
sumghai  [作者] 11 月 13 日 下午 3:35 
@Shampooh - There seems to be a number of other startup errors between Quality Bionics Remastered and its dependency Elite Bionics Framework, so for all we know, the problem might actually be caused by those two mods rather than MedPod.

Please ask the authors of the respective mods to fix any outstanding issues on their end first.
Shampooh 11 月 13 日 下午 3:10 
My MedPod is regenerating organic limbs on a pawn with freshly installed bionics, I suspect because these bionics were made with quality while it hasn't removed them from another pawn that got them before I added the mod to my save.