Left 4 Dead 2

Left 4 Dead 2

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xdReanimsBase (L4D2) Anim Mods base
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26.582 MB
2020 年 6 月 6 日 上午 9:06
8 月 19 日 上午 11:15
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xdReanimsBase (L4D2) Anim Mods base

描述
Base dependency for 3-rd person re-animations mods for survivors and infected

Features:
  • Provides basic system of adding replacements for animations.
  • Slot system that allows combining multiple re-animations mods. Up to 48 different slots per each character.
  • When not provided new ones, original sequences are played instead. Implement only willing things.
  • Has sequence orders already predefined for multiplayer gaming consistency, no more of painful sequence reordering for mod makers.

Bugs and Limitations:
  • Conflicts with other animations mods.
  • Doesn't alterate hitbox positions on servers without anim mods! Not recommended for competitive playing.
  • Likewise, with anim mod installed locally, hitboxes locations are not visaully transferred to players without mods.
  • Combining both mods on same character slot won't work. Random one will be picked instead. Ask modder to recompile to different slot or unpack and move the anim file to another slot, tutorial is in description.
  • If both mods replace same sequence, the one from replacement with lowest slot number will have priority.
  • It's currently not possible to replace some animations for stock model variants of some special infected as they have them embedded into models themselves instead of importing from animation mdl and thus having priority. A reanim compatible models of them are required to make them fully moddable.
  • In stock variants, Francis and Louis have embedded animations. To optionally make them fully moddable, install Francis and Louis Reanims Compatible variants or search Reanims Compatible replacement models of them. Without proper support, it's not possible to replace Healing and Rifle animations.
  • Custom models must have original skeletons.
  • You can't add new sequences for common zombies, this will break sequences order. You can, however, replace existing. If you need to extend animations with layers, you can replace and use any other -delta or -layer as long as it doesn't break something else.
  • To replace Tank "Idle" $sequence, have it named as "Idle_xdr".

Info and Guides:
热门讨论 查看全部(6)
6
10 月 22 日 下午 2:00
Incompatible Mods
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924 条留言
xdshot  [作者] 8 小时以前 
To get acts list you probably need to get strings table from .dlls, using hex or GNU strings
xdshot  [作者] 8 小时以前 
In theory, you just add new sequences with whatever name and movement setup, and assign them an activity. There's not much left unused activities for character, so you might want to use ones for view models (there a quite amount left from l4d1 era, even if their namings don't match their intentions).

Then vscript/smx tells to play these activities. Not gonna tell the code, I'm not that good in coding, but there's probably function for that purpose.
Amy Rose 9 小时以前 
So, in retrospect, technically, can the mod add unique movements to the model? I mean, unique movements and X, but more specifically, unique ones, since as I understand it affects all characters. Therefore, creating unique animations should only be applied through VScript or SMX (meaning the animation would be called from there, since I know L4D2 doesn't use those animations at any point). If that's the case, is that possible? And if so, how could it be done? Because the only thing that exists is how to replace an animation, but not add a new one.
xdshot  [作者] 11 月 16 日 下午 2:05 
There are, however, another kind of extensions that "re-activate" existing sequences that are not assigned to specific activity. Examples are: Tank RNG runs, ACT_SLASH fix etc. These gonna work for other players that don't even have xdr base installed.
xdshot  [作者] 11 月 16 日 下午 2:02 
Technically yes. They just not gonna work online. If you plan to play with friends locally, the anims can be misplaced if other players have other extensions that add some other anims. Make sure you all have exact mods installed. For solo playa, it doesn't matter, you can go wild.
Amy Rose 11 月 16 日 下午 12:49 
I have a question about this: can unique animations be added for survivors without replacing the existing ones?
红烧丸子面 11 月 14 日 下午 9:57 
555
DapperMaverick 11 月 14 日 下午 1:38 
tbh im too busy playing the game and shooting in darkness to really see new animations so i wont bother :/
xdshot  [作者] 11 月 14 日 下午 12:28 
rng textures are evil thing that could eat all usable RAM quickly due to it's nature.
xdshot  [作者] 11 月 14 日 下午 12:27 
>remastered infected/survivors

Would start investigating from these. I had a case where seemingly just remodelled CIs had some nasty anim hacks causing crashes.