安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









Jokes aside this is actually really good!
Extra inputs - hard to pull off with controller, but I'm probably just bad. Easier to execute with keyboard controls in my opinion but keyboard is unfamiliar to me and feels awkward
Pandora Missile Launcher - Currently no hit-stun or knockback, a bit of either would give it some real impact
Megido Fire - Error sound when executed
Multi Mounted Machine Gun Orion: No knockback, doesn't really feel appropriate for one of two Super moves
Throw - Holding the input allows for chain grabs. Either one of two things happen: 1) the grabs will chain until the input is canceled allowing near-infinite damage, 2) after repeating a couple of times the damage percent of the target stops increasing, despite still looping, and after finishing the target will be stuck with invincibility frames for an extended (if not infinite) amount of time. I've seen this one occur more using the practice tool.
I'd consider fixing this issue.
Regardless. good job making this, and I hope this was helpful