安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









Open the file in RPFM (you can easily google to find it, it's the modding tool), and delete the land_units_to_unit_abilites_junctions_tables folder.
It will be awkward, but will fix the crash.
Because back in the days this wasn't a submod, but a "full" mod not requiring the base mod (there was a mod limit back then, do 1 less mod this way). So naming didn't matter as much.
But do not worry, my sfo mods are nearly all set as "Hard dependant" on their base mods. So they'll always load after regardless of load order. (btw, mods are loaded bottom to top, overwriting things below!)
marienburg_landship.pack
marienburg_landship_sfo.pack
Doesn't this mean that by default the sfo patch stats will not get used?
Why didn't you name this @@@marienburg_landship_sfo.pack to ensure the sfo patch is loaded first?
Not sure why that happens... Will check.