边缘世界 RimWorld

边缘世界 RimWorld

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Mechanoid Nerf for Combat Extended
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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更新日期
178.019 KB
2019 年 7 月 30 日 下午 4:54
11 月 24 日 下午 10:10
11 项改动说明 ( 查看 )

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Mechanoid Nerf for Combat Extended

描述
This optional patch/submod rebalances the Mechanoid faction—Centipedes in particular—to make them less formidable for players who choose to disable Combat Extended’s ammo system or simply don’t enjoy the challenge posed by Mechanoid raids as they currently stand in Combat Extended. While I personally do not play with this patch and don’t recommend players use it before first experimenting with different tactics and equipment, I’m all for the freedom of choice amongst players.

While still a serious threat, Centipedes are significantly more vulnerable to attack.

Changes include:
  • Centipede health reduced by 20%.
  • Centipede sharp armor reduced by 20%.
  • Centipede blunt armor reduced by 22%.
  • Centipede shooting accuracy reduced by 15%.
  • Centipede parry chance reduced by 50%.
  • Centipede night vision reduced from 80% to 70%.
  • Removed player’s feeling of pride and accomplishment.

This mod must be loaded after Combat Extended.
热门讨论 查看全部(1)
1
2021 年 8 月 19 日 下午 8:42
Please need non-steam upload
Robot ^
93 条留言
ludo 10 月 22 日 上午 1:03 
1.6 please !!!!!
Dr_Nerdin 10 月 20 日 下午 10:20 
anyone know of any mods similar to this for 1.6?
Psyobe Again 7 月 15 日 下午 10:01 
1.6 possible?
R0N1N 7 月 13 日 下午 9:40 
Will this be updated to 1.6?
Lazern 2 月 19 日 下午 12:46 
This is great. Having a mechanoid raid with centipedes is game over because I don't like using cheesy tactics or super specific ways of surviving something. But this leaves room for more creativity.
Skeleton Man 2 月 4 日 下午 7:28 
Thanks for this. Centipede and most mechanoid raids always end up being too micro-management heavy for my liking. You either peek them with AT and snap shots on them before they can wind up and shoot then wait for them to move again, or they will instantly (Head, Skull, Brain [Permanent gunshot injury]) your colonists through marine armor from maximum range with a nonstop barrage of fire. I don't think there would be such an issue if the AP of plasma weapons wasn't so insanely overtuned so they virtually ignore most armor.
thezblah 2024 年 12 月 2 日 下午 2:12 
I really appreciate this. I like to use no-ammo mode when I want the bullet and injury mechanics but don't want to micromanage loadouts or generic ammo mode when I want to stop cheesing everything with HEAP ammo but with both modes mechanoids are either just a game over, or have to be disabled (which, without other threat mods is kind of lame).
Stone Cold Stavros Flatley 2024 年 4 月 25 日 上午 6:57 
Wasn't a fan of having to memorise 60 ammo types, I'd rather keep it simple so this alteration for Mechanoids is excellent
tomthehand 2024 年 4 月 7 日 下午 1:50 
I was wondering why centipedes seemed so difficult! I think my issue is that they seem disproportionately hard compared to other mechanoids and compared to other factions. I kind of wonder if, instead of nerfing their stats, their raid point "cost" should be increased.
polat.cal 2024 年 1 月 6 日 下午 12:00 
Thank you for update and precious efforts N7Huntsman - you are one of the legends.