Pillars of Eternity II: Deadfire

Pillars of Eternity II: Deadfire

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Armor can block 100% damage
   
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2019 年 3 月 20 日 下午 5:50
2019 年 3 月 23 日 上午 7:31
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Armor can block 100% damage

描述
Armor can now block 100% damage instead of 75% damage if your armor value is sufficiently high compared to the penetration value. Both for you and the enemy.

In vanilla, regardless of your armor value and penetration value, you always dealt/received a minimum of 25% damage. It was not possible to completely block the damage. This makes no sense at all. Therefore I've added 2 thresholds to the damage reduction, -4 penetration and -5 penetration, as you can see below.

Damage% / Penetration
100% / 0
75% / -1
50% / -2
25% / -3
10% / -4
0% / -5

So for example, if I have a sword with 6 penetration and hit a enemy that has 15 armor I would deal 0 damage (6 - 15 = -9).

Likewise, if I cut another enemy that has 9 armor with the same sword I would deal 25% damage (6 - 9 = -3).
17 条留言
Lampros 2020 年 10 月 13 日 下午 7:48 
Has anyone played the entire game with this mod? If yes, how does the balance end up being?
Thrax 2019 年 7 月 4 日 上午 5:22 
excellent !
Kenji 2019 年 6 月 30 日 上午 4:51 
Lmao that use of Oglaf
Tarnation LLC 2019 年 6 月 25 日 上午 11:35 
Excellent use of Oglaf.
Graun 2019 年 5 月 7 日 上午 6:44 
@Citrovand Semantics can be a difficult topic to deal with. Well done Sir/Madam.
Punished Vorst 2019 年 4 月 13 日 下午 1:30 
Hmm, I actually think the mod makes sense.
But wouldn't it make some certain fights slogs to get through?
Like, how would you get around that happening?
Citronvand  [作者] 2019 年 3 月 27 日 下午 5:23 
@View The Phenom
As far as I know it should play the same sound clip as -1/-2/-3 penetration.
View The Phenom 2019 年 3 月 26 日 下午 6:16 
If a character attacks at -4/-5 penetration, does the relevant sound clip play to notify you?
Agathos 2019 年 3 月 25 日 下午 2:01 
Wow, an actual meaningful and passionate disagreement between two gamers on Steam w/o rage quits, bans, or needless immature character assassinations--Well done to both of you!

@Citronvand @MrJane
Citronvand  [作者] 2019 年 3 月 23 日 下午 3:44 
@MrJane Yeah, I guess it really depends on the game and what we're talking about. I certainly don't think realism is always important. Not even sure "realism" is the correct word, perhaps suspension of disbelief or internal consistency would be more accurate, I don't know.

I think the reason I care so much about armor in particular, especially in CRPGs, is because of my background in playing pnp RPGs like D&D which misrepresent armor quite a bit. Not to mention all the movies and tv-series where armor is pretty damn useless. If you are curious what I'm talking I really recommend this video: https://www.youtube.com/watch?v=JrVc1v90b7o

I think Pillars of Eternity handles the armor mechanics way better than D&D. I am quite pleased to be honest, with the exception of the minimum damage, hence my mod. I'm sure there something you care about that I don't and that's fine. Anyway, thanks for you comments.