Left 4 Dead 2

Left 4 Dead 2

56 个评价
Sprite Cranberry instead of Cola
   
奖励
收藏
已收藏
取消收藏
Game Content: Items, Miscellaneous
文件大小
发表于
13.581 MB
2018 年 12 月 16 日 上午 2:57
1 项改动说明 ( 查看 )

订阅以下载
Sprite Cranberry instead of Cola

在 Mr. Cat (Real) 的 1 个合集中
Orangestar's "Silly Collection"
56 件物品
描述
It is the thirst, thirstiest time of the year, after all!

There's already one for pills as soda cans, but none for the actual cola in the game, which means they can't be used with this this cool addon by ?! (Name unrelated, I swear) So after a little joking around with a friend during a game I decided to just buckle down and make it anyway.
9 条留言
blobbert 2024 年 10 月 6 日 上午 9:35 
Fergus
kuru 2023 年 11 月 16 日 下午 1:10 
WANNA SPRITE CRANBERRY?!1113@
Jimmy Bob 2018 年 12 月 28 日 下午 5:29 
the answer is clear
Dreadder 2018 年 12 月 22 日 上午 7:02 
its the thirst thirstiest time of the year
Mr. Cat (Real)  [作者] 2018 年 12 月 18 日 下午 5:59 
Oh, no, I know WHERE the textures are being applied, the problem is precisely that the textures on the logo and the textures on the soda itself are the same texture.
Royce the Charralope 2018 年 12 月 18 日 下午 5:55 
Default files can be pain to mess with. Making parts of a texture glow through $selfillum helped me figure out where a part of a texture applies to a model. There are several methods to apply a $selfillummask, I prefer a seperate .VTF file, using its RGB layers to mask the area the glow should be applied to. If the default texture has an unused alpha channel, you can use that instead.
Mr. Cat (Real)  [作者] 2018 年 12 月 18 日 下午 5:24 
Unfortunately the soda itself uses the same VMT as the logos, and the texture is overlayed on top of another texture. It's a complex mess. To really change it, I'd have to modify the model itself or find out exactly what textures are being added together. I could do it, but it's such a mess I didn't bother for the initial upload. I might mess with it later.
ygato 2018 年 12 月 18 日 下午 2:13 
jenial
Royce the Charralope 2018 年 12 月 18 日 上午 8:19 
This looks like ground chalk. Are you sure you didn't forget something? Like adding the "$translucent" parameter to the liquid's .VMT? I don't know about your 60 subscribers there, but I sure as hell wouldn't drink ground chalk.