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报告翻译问题









you mean you don't see the two buttons ?
@Just well https://github.com/erdelf/ExportAgency
Outfitted adds stats selection for outfit policies. It inherits the original ApparelPolicy (new Class ExtendedOutfit) and adds some additional fields. These fields, as expected, are not covered by Export Agency. But even more, for new games the data from EA overwrites the default outfits (which is exactly what expected, again). But it is not nice :D
I investigated the topic and I found a solution.
Modified/added code: https://pastebin.com/u/mitasamodel/1/NsyRLufx
tl;dr: If outfit is not standard, then store it fully in config (all fields). By loading the settings check if the type is resolvable (avoid errors) and copy fields using reflection (avoid hardcoded references).
I suggest to discuss it =)
For example, I am currently able to craft psychite tea at my electric cooking station, despite not unlocking it in tech tree yet.
Is this intended behavior (to prevent errors or what have you) or a bug?