Europa Universalis IV

Europa Universalis IV

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Elder Scrolls Universalis
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3.495 GB
2018 年 7 月 24 日 下午 3:10
10 月 15 日 上午 8:20
275 项改动说明 ( 查看 )

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Elder Scrolls Universalis

在 Aetherum 的 3 个合集中
Mods by Aetherum
7 件物品
Official Elder Scrolls Universalis Submods
4 件物品
Unofficial Elder Scrolls Universalis Submods
2 件物品
描述
Elder Scrolls Universalis is a total overhaul mod that will take you to the expanses of the fantasy world of the Elder Scrolls. Immerse yourself in the First Era filled with wars and catastrophes. Prove that you are worthy of maintaining your independence, and face down the threat of elves, orcs and humans alike. Conquer Tamriel and hoist your banner on top of the White-Gold Tower. Build the strongest economy through the strength of civic duty, or on the backs of your slaves.

The light of Magnus ushers in a new dawn, and the possibilities are endless. When all is said and done, will your ancestors be smiling down at you?


Experience the world of the Elder Scrolls as never before
Our map is painstakingly hand-crafted to present you with the canvas on which you will paint your Elder Scrolls masterpiece. It covers all of Tamriel, Yokuda, Atmora, and Akavir, and includes many special touches such as custom terrain graphics, 3D landmark models, and other new features like hot springs, volcanoes, and celestial bodies.
Play as familiar characters and countries
Stamp out the Snow Elves and unite Skyrim under a High-King, guide clan Direnni on its path to becoming an Elven superpower, build an empire in Cyrodiil with the White-Gold Tower as its beating heart, and so much more.
Daedric Invasions
Beat back hordes of Daedra and defend Tamriel from total annihilation by the forces of Mehrunes Dagon and Molag Bal.
The Nordic Empire
Become the High-King of Skyrim and find a balance between wielding ultimate authority over your Jarls, and keeping your crown on your head (and your head on your shoulders).
The Empire in Cyrodiil
Build up a great realm in the heart of Tamriel, subjugate your neighbours, and project your imperial might across the entire continent - and beyond.
And so much more...
  • Dozens of custom 3D unit models
  • Hours of soundtrack from composers like Daniel Ran, Fredrik Jonasson, and Scott Buckley
  • A branching Ideas tree with custom Idea Groups
  • Countless flavour events and decisions that fully immerse you in Elder Scrolls lore
  • Custom national ideas and missions (both country-specific and culture-based)
  • Custom estates and institutions that fit seamlessly into the world of the Elder Scrolls
  • Sweetrolls and arrows to the knee
Planned Features
ESU is in active development, and we add new content all the time. Here's a small taste of what's in the works:
  • Many more bookmarks covering Elder Scrolls lore up to the Stormcloak Rebellion
  • More custom, country-specific national ideas and missions
  • A magic system for spells, shouts, vampiric powers, and racial abilities
If you'd like to contribute to the development of ESU, join our Discord server[discord.gg] and get in touch! No prior modding experience is required, we're happy to help you learn. You can also assist by leaving suggestions in the Suggestions Discussion, or on any of our social media platforms (see Follow ESU section).



EUIV 1.37
Multiplayer
Other mods
Achievements


Have suggestions, want updates and sneek-peeks on ESU development, or just like hanging out with other Elder Scrolls fans? Here are some great ways to get involved in the ESU community:


We make every effort to keep ESU as bug-free as possible, but some errors will inevitably slip through into release. Please help us improve ESU for everyone by submitting a bug report if you encounter any such errors. You can make a bug report with any of the following methods:


ESU is the product of the collaboration of many talented modders and artists. It would be improper if we didn't take the time to thank everyone who made this project possible. Due to the sheer amount of contributors, we host our list of credits on the ESU Wiki.
View Credits Here[elder-scrolls-universalis.fandom.com]


Love ESU? Try some of our other mods created by members of the team!


Communities
Resources


Elder Scrolls Universalis is a non-commercial project created by a fan of Bethesda Softworks' games for the players' community of Europa Universalis 4. According to rule 8 for User Made Mods and Edits of PDS games, the ESU is an absolutely free modification.

All the pictures, flags, parts of interface used in this mod are taken or from original owner with his/her permission, or from Google Images. If any picture, flag, part of interface violates your copyrights - please, contact us and we will replace them.


We hope that you will like the result of our labours, that you will spend your time well, and that you will discover this magnificent game from a new perspective! Thank you so much to all our fellow Elder Scrolls and EU4 fans, your love and support is what keeps us going!

Remember to like, to add ESU to your favorites, and to tell your friends about it!



ESU was founded 21 October 2017, uploaded 25 July 2018, and published 15 January 2019.
This description was last updated 9 May 2024.
热门讨论 查看全部(38)
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置顶: Discussions
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2,334 条留言
Aetherum  [作者] 11 月 16 日 上午 7:11 
When I add content to the mod, I add it fully, so I don't have to return to it later. If there is a need to use some religion or culture, it would already be there. That's why, when I was designing religions, all the lore-based religions were added. Same with cultures. Of course, I do revise them every couple of years, but this approach still saves a lot of time.

I will check your save game for the next update of ESU. Cannot promise when, as I am currently focused on EU5, but we plan to release at least one more content update for EU4.

The Atmoran redesign enabled us to allocate more space for provinces, while creating distinctive regions that different cultures could inhabit. Additionally, the new shape of Atmora is more interesting with different fjords and island chains. Finally, we plan to add a new large island to EU5, located between Atmora and Roscrea, so that the new map shape can accommodate it.
Liambomb91six 11 月 15 日 下午 9:55 
"The mod is mainly focused around the first centuries of the First Era, covering the Narfinsel Schism, Alessian Revolt and the Great Schism."

Then why religions and cultures that wouldn't exist in that period? Were they for the old version, and you just never removed them?

"Redguards can migrate to Hammerfell, but they are not forced/encouraged to do this; the same applies to Bretons."

Explains why they never do in my games, but then again, my games crash around the 190's because of the Eight Divines, somehow.

"The Atmoran map was changed due to a variety of reasons, including our plans to redo the mod for EU5."

Such as? It was fine the way it was. Was it a lore reason?



Again, genuinely a great mod. Just asking questions.
Liambomb91six 11 月 15 日 下午 9:48 
I play ironman. I'll send you the save.
Aetherum  [作者] 11 月 15 日 下午 8:53 
Hello, thank you for your review and your questions!
- The mod is mainly focused around the first centuries of the First Era, covering the Narfinsel Schism, Alessian Revolt and the Great Schism.
- Redguards can migrate to Hammerfell, but they are not forced/encouraged to do this; the same applies to Bretons.
- The Atmoran map was changed due to a variety of reasons, including our plans to redo the mod for EU5.
- This is most likely a bug associated with AI doing something it is not supposed to. Try to use an earlier save or turn off AI via the console and pass the crash date. Additionally, try to end wars with AI using the 'yesmen' command. If neither of these works, please send us a save game.
Liambomb91six 11 月 15 日 下午 8:21 
Amazing mod. Four questions:

How long is the timeline? Judging by the fact that the Nine Divines is a religion in the files, I assume it will at least go until the Third Empire.

Will the Redguards migrate to Hammerfell, and the Bretons colonize the Systres?

Why did you change the Atmora map?

Why does the game crash when you convert to Eight Divines through the Alessian Empire event? Is it DLC related?
Dagnabbit 11 月 12 日 下午 12:48 
Thanks for the quick answer, I'm glad its a design choice that forces you into some tough decisions. Congratulations on the mod btw, I've played it off and on for maybe a couple of years by now and it has evolved really well!
Aetherum  [作者] 11 月 12 日 上午 9:03 
Land forecelimit is reduced a lot compared to vanilla game in this mod for performance and lore reasons. So yoour only options are just to stack more modifiers and invest in mil development.
Dagnabbit 11 月 12 日 上午 8:56 
I'm playing as the Alessian empire during the rebellion and I can't find a way to raise my force limit from its original paltry 29. Since my manpower is well above 300k I can't figure out whether the low force limit is a bug or intentional feature. Any insight would be appreciated.
Luftwaffel 11 月 6 日 下午 9:02 
Or rather, how do I dismantle the empire? I have the option to take over the mantle of the empire and become it, but that doesnt get rid of the tributaries
Luftwaffel 11 月 6 日 下午 8:57 
By the way, how exactly do I take over cyrodill in the oblivion crisis? the daedric invasion cb doesnt work on tributarys of the empire so I can't take stuff