XCOM 2
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Augments: Codex Begone
   
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502.642 KB
2018 年 2 月 4 日 下午 4:46
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Augments: Codex Begone

描述
What is this mod?
This mod removes the Codex augment cosmetic options from Augments: Xcom Prosthetics.

Features:

Mod Directory:
...\steamapps\workshop\content\268500\1292073637

Permissions:
You are free to use the contents of this mod as you see fit as long as you give proper credit.

Credits:
Firaxis - XCOM EW and XCOM 2
热门讨论 查看全部(1)
0
2018 年 2 月 4 日 下午 5:21
置顶: Bugs Reports
Spart117MC
17 条留言
Kaede Kaji 2020 年 4 月 9 日 上午 4:41 
It has support for the other mod, so that mod being present will make this mod behave the same way.
Daddy Takeda 2020 年 4 月 8 日 下午 7:04 
When you wrote 'Built in functionality for Augments: Cross-Tier' does that mean that the mod 'Augments: Cross-Tier' is included in this one? Sorry I'm not native speaker so sometime it gets confusing.
Kaede Kaji 2018 年 9 月 11 日 上午 10:50 
It couldn't delete the assets, so simply stop.
Weebos 2018 年 9 月 11 日 上午 10:44 
Does this delete the assets from the other mod and free up space? Or does it simply stop them from showing up?
Deadput 2018 年 4 月 16 日 上午 2:15 
Is it enabled?
Omega13 2018 年 4 月 15 日 下午 11:52 
Tried this out. One of my starting soldiers in the very first mission had codex legs.
Aegelweard 2018 年 2 月 12 日 上午 12:02 
Maybe you could release Augmentations: Redux with only normal augmentations in it? Installing 200Mb mod that has 3 types of augmentations and then installing one or two mini-mods to disable some of them seems... unreasonable.
"Hard Tack" Tom 2018 年 2 月 9 日 下午 8:14 
thank you, i love the normal prosthetics but the holo/codex look trashy as ****
Kaede Kaji 2018 年 2 月 6 日 下午 2:08 
Tell me about it, it's why it's simply an idea.
Spart117MC  [作者] 2018 年 2 月 6 日 下午 2:05 
@The Trashman Or Something
There's quite a bit to do actually. As for the grenade launcher idea, that'd require a whole hell of a lot of animating and that just isn't my forte.