RimWorld

RimWorld

1,546 betyg
RIMMSqol
40
13
10
15
5
6
11
9
7
3
4
3
2
   
Utmärkelse
Favorit
Favoritmarkerad
Avfavoritmarkerad
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
Filstorlek
Lades upp
Uppdaterades
27.099 MB
21 jul, 2017 @ 3:44
14 sep @ 8:03
396 ändringsnotiser ( visa )

Abonnera för att ladda ner
RIMMSqol

Beskrivning
-- content editor, modding, qol, pathfinding, storyteller, ai, bug fixes --

Adds over 1000 editable properties for game objects. This allows modding the game through an UI while it is running.

Ability to edit characters during a game with configurable costs for upgrade/downgrades. Points can be earned through any of the tracked records.

Ability to group and change buttons in the main menu and architect categories.

Map search, pathfinder, custom storyteller, cities, UI customizations, food rules and more quality of life improvements.

Can be added/removed from ongoing save.

Incompatibilities:

Performance Fish: Sufficently large configuration files will start discarding changes. Users must deactivate the invoke reflection cache in PF's mod settings.

Manual

Bug Reports
Populära diskussioner Visa alla (27)
524
24 nov @ 10:02
KLISTRAD: Bug Reports
Razuhl
144
13 okt @ 19:00
More Suggestions
HalfEnder776
4
5 okt @ 10:00
Exporting to a different computer
The Widow Maker
2 824 kommentarer
DVeL 22 nov @ 11:13 
Weird thing... With only Harmony and this mod installed, I can't see widget with building shapes or rotation. The one with "q" and "e" to rotate and that tells you if you build lines or circles when building walls.

Is it intended, bug or am I missing some setting?
雨殇 20 nov @ 14:59 
Hi, thank you for keeping this mod alive and up to date! I really appreciate all the work you have put into maintaining it. I was just wondering, since some mods like Customize Weapon have introduced weapon traits with stat tweaks, would it be possible to add a feature that allows further modification of weapon traits please? For example being able to edit stat offsets, adjustment degrees, or applicable weapons? Again many thanks again for your effort and dedication!
pgames-food 19 nov @ 8:52 
ah ok thanks
Razuhl  [skapare] 19 nov @ 8:07 
@Sammich The relations on some objects have changed in the latest Rimworld version. You can check the change notes for details.

@SirKaas The emote signaling a level up(or down) is just an information it doesn't require any input.

@Joanne Try adding sow tags. "Ground" should be for normal planting.

@pgames-food Those debries are a cost refund. Any terrain that either has "Refund Ratio" at zero or no construction costs won't leave anything behind.
VitaKaninen 18 nov @ 15:11 
@Joanne, I am using the Gardens mod, that has an option to allow you to sow any plant.
pgames-food 18 nov @ 15:02 
(thanks joanne you reminded me i had another question i forgot to ask too) :o)

for buildings, i can specify a "killed leavings" value(s)but is there a way to do this for FLoors too? for example, there are some types of concrete flooring found via mods, but they never return anything (although other floor types do return blocks etc)
Joanne 18 nov @ 7:09 
is there a way to make a wild plant sowable?
SirKaas 17 nov @ 11:22 
Will pawns still level up their skills if you have this mod installed but you never action the level up prompt?
Sammich 16 nov @ 18:43 
was the ability to modify the needs traits and hediffs add/remove removed?
pgames-food 15 nov @ 13:03 
ah ok, thanks for the info,