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总时数 10.9 小时 (评测时 7.7 小时)
The art and character design is some of the best I’ve seen from a lighthearted visual novel. Each character is animated using the e-mote system that thankfully doesn’t make them look animatronic, but instead brings life to the characters so they aren’t represented by static images. Throughout the game, the cast visits a variety of locations, which keeps the entire story feeling fresh and makes it so it doesn’t feel like it’s just taking place in one area for the entire visual novel.

Other than multiple moments throughout the game, where an option is given to the player to “pet” a catgirl, there isn’t any player interaction. The game is fully voiced so it’s possible to just leave the game in auto-mode and watch it play out as you would an anime. The story holds enough comedic and emotional elements to consistently be interesting, while the main arc is supported at a steady pace throughout the 6-8 hour story.

There’s no attempt made to bridge the gap between what happens during the scene for readers of the Steam version. Things might simply start to get heated out of nowhere (always prompted by the catgirls) and then there’s a flash of white. After this sudden and terribly ungraceful transition, we’re left going through the eye-rolling pillow talk between Kashou and the various catgirls. With that said, there is still some nudity and sexual content retained in the Steam release. So don’t go in expect pure wholesome catgirl times just because you’ve opted for the “all-ages” edition. C’est la vie.

Nekopara is always a visual feast and Nekopara Vol. 3 is no different. Once again we’re treated to copious high quality anime CG artwork as well as active, bouncy sprites. With that said, if you’re the type to click through before a line is completed, be in for some weird sprite animations. The animation speeds up, causing the characters to appear as if they’re vibrating dangerously. There is still full voice acting as well (aside from Kashou himself). Again you can also opt to play through the game with text in English, Japanese or Chinese as needed. Just be aware that the voice acting is only available in Japanese.

While Nekopara Vol. 3 may be the best of the Nekopara releases thus far, it’s still a far cry from more developed visual novel narratives out there. The thing is that nobody comes to Nekopara expecting that. They see a colorful cast of catgirls and a harem theme and know whether or not that’s exactly what they’re looking for. The real question is what will happen next now that Kashou has succeeded at his weird unexpected quest of romancing every single catgirl in the game. Some believe Vol. 4 might finally take a turn to a taboo romance – but that might be a bit too controversial – or obvious.

Conclusion:Nekopara Vol. 3 is a welcome addition to the series. It holds everything great about the previous entries, while giving it a plot with real character development. I enjoyed my time with the visual novel and can’t wait to see the wonderful characters and story beats that Sayori brings to the series in the future.

Verdict 9/10 Although somewhat predictable in regards to its sexual aspects, the storyline is becoming less of a throwaway component, even if it’s still short.

发布于 2017 年 6 月 7 日。
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总时数 10.4 小时
Welp, where do I begin. In a somewhat typical visual novel from the get go, you play as Yasunari who is trapped in a school with your childhood friend Ayana, buddy Itsuki, and lower classman Sumika. An unknown silver haired female student seems to be connected, with the mysterious supernatural trapping and creeping memories that are best left forgotten in the past. If you can tell, it’s left feeling rather lukewarm.

I never found out why the school is called Miniature Garden (the theme song is called “Miniature Garden of Paradise”), but that’s the only mystery I had to leave behind in this visual novel. Set in a secluded forest area, the school is known for its “seven mysteries”, and that also happens to be the number of endings to uncover. The mysteries provide fertile ground for letting the students’ imagination run rampant, especially since the mysterious events usually entail an unnatural death occurring on the night of the triennial Miniature Garden festival.

This school event is keenly anticipated by all, and on this occasion we meet two close friends - Yasunari, who is like an older brother to Ayana, a sweet girl suffering from loss of memory ever since early childhood when her parents ‘disappeared’. The two clearly bonded at an early age because Yasunari happens to be in a similar position, with both parents absent from his life and his foster parents insisting on never mentioning them. Yes, it is that kind of story, and it helps if you simply suspend disbelief right from the start in order to enjoy what is an engaging, thoughtful story.

Instead of scaring our group of teens, this is viewed as an exciting mystery. Well, that is, until the day of the festival arrives and each of them is knocked unconscious and locked within the school walls. Protagonist Yasunari wakes up with the memory of being hit in the back of the head but no real understanding of the situation. Where have all the other students (aside from his small group) gone? Why is it that even the windows cannot be broken to escape the school? Yasunari’s friends Itsuki, Ayana and Sumika all share the same story. They know they were assaulted but can’t figure out why. That’s when a mysterious student named Rio reveals to them that this is absolutely related to the Miniature Festival rumors. She’s somehow aware that if they do not escape the school by midnight that they will become the next group of murdered students.

It’s a terrifying scenario for all involved which only becomes more dangerous as they explore. Something very odd seems to be going on within the group, and it appears that no one can be trusted. Uncovering the mystery reveals some quite odd things about the school and its history – if you can manage to finish all the endings. There are seven in all to complete (although more than half of them are considered bad endings). Bad endings primarily offer disturbing or otherwise unfortunate endings for Yasunari and company. The other three endings tend to peel back layers of the mystery to explain various facets of what’s going on to players. Without finishing all endings, you’ll be left hanging with many questions.

So finally we get to the most important aspect of any visual novel, the story itself and how it’s delivered. There are some technical blips and drawbacks here. A consistent blip is the patchy translation. Regular grammar mistakes as well as infelicities of expression and phrasing occur throughout. While these did not amount to making the story points incomprehensible or misleading (although I had to re-read several dialogues carefully due to ambiguity), I felt that it hindered my complete immersion. The other narrative aspect that disrupted my immersion, at certain crucial points in the story, was the shifting of perspective away from the usual Yasunari first-person point of view. For example, when Rio is on her own, making a discovery, we are switched to her first-person POV. The first time this happened, I had to double-check, wondering whose voice I was reading. I think it is an ungainly, lumbering technique that breaks the flow of narrative experience, and the writers were obviously aware of this issue since these switched scenes are prominently marked in the top corner as, for example, “From Rio’s Side”. Keeping a consistent third-person viewpoint (what’s usually referred to as a ‘close’ or ‘intimate’ third-person POV in story-crafting terminology) would probably have worked very well for this story. The belief that first-person provides, in and of itself, a more direct and personal engagement is common, but certainly not the case when it leads to a choppy delivery at key moments.

It took me a while to get into the story properly, for the build-up is slow and you need some patience, despite the relatively short duration of a first playthrough (four hours, tops). But as the past unravels and complex relationships and events emerge, I could not help but be drawn towards the ending. There are certain elements propping up the story that will come as no surprise to readers and players of Japanese visual novels and anime, such as the ever popular nefarious organisation at highest echelons. You always get the problem that sometimes the story has to accommodate the plot devices in tales such as this one, where all the minutiae have to dovetail together and make sense, so I make allowance for that, as long as the details do all snap together satisfactorily in the end. And they do.

Storywise, this isn’t the worst VN I’ve ever read. But it isn’t the best, just okay. After playing through the game more than seven times to get the different endings, aspects of what lets the game’s writing down can be boiled down to pacing and the main character.

What makes it underwhelming is the way the main character Yasunari effectively downplays events and almost invalidates anything the other characters says and doesn't remain consistent enough for me know him as a person. Assuming he is a trouser’s type of character, he’s too inactive and indecisive that makes other Anime main characters who have been criticised as trouser characters rather colourful. When the story is given is prompts in making a decision, the way he acts is somewhat distracting with his reactions varying to the point it doesn’t feel genuine. A let down when compared to the other characters that are genuinely interested when they’re conversing together.

The seven endings are drawn out, with maybe two at most feeling genuinely good. If the game gets extra content, I would definitely revisit this again because it has the trappings and gems to make this better than mediocre at best. But when I compare this to other VNs I’ve read which have dark, mystery and supernatural elements. This lacks things that’d warrant a full hearted recommendation, Saya No Uta being one of the best with the above things. Maybe the art lets this down, because when I hear people die I expect to see full on massacre like images. Corpse Party, which I reviewed, really drove home the horror elements with its art. A few blood stains, but no real mid danse macabre. And just before the score, along with the final nail to the coffin is the price. I can’t justify its (at time of writing) price of $14.99, when Steins;Gate and Higurashi are also available on Steam. They both offer a much longer read and better writing. Final thing to put this review to rest, that was originally going to be relatively positive. If you want a similar premise thing but with better overall content for its price, just get Danganronpa.

Verdict 3/5
Ideally, I’d love to have a short visual novel like this available on my phone or other portable device; it would be perfect (with a total playtime of about eight-ten hours) for a long trip. Miniature Garden calls itself a “mystery visual novel” and that pinpoints exactly what it is.
发布于 2017 年 6 月 5 日。
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总时数 4.8 小时
The characters are all diverse visually and from a gameplay-wise, while also being (seemingly balanced). It took a while before I settled on Lili as my main, but I’ve been able to enjoy my time with any character I pick up. However, I trust the avid Tekken community to find imbalances in characters I may have missed in my relatively short review period.

Moving on, the game is visually interesting. While Tekken 7 doesn’t feel like it is bringing much new to the table in terms of visuals for fighting games as a whole, every scene in the (bizarre) story was fun to watch… as long as I didn’t care about the plot. It did come at the expense of some longer-than-usual load times on my PC, but nothing too long that wasn’t forgivable.

Tekken 7 delivers true fighting game experience. It has solid online multiplayer, pretty up to date graphic, nice soundtracks, big initial roster, unique character and in game UI customization, sharp input controls, and challenging combo. What it lacks is single player/offline content. It has a story mode but it's very shallow or should I say rushed. If you are looking for a great, fun, and challenging fighting game, look no further. If you're looking for story/offline content, better rent or wait for sales


PROS
+Massive roster of varied fighters
+Satisfying combat with loads of depth
+Robust online mode with decent netcode

Cons
-Doesn’t do enough to teach newcomers
-Not Much Of Single Player Content( I do not care much.....i am in for online play only)

Conclusion and verdict:Tekken 7 is one of the best games in the series gameplay-wise, but it's a little short in terms of single-player modes. 4/5 (will get my arse beaten by Gouki Again)
发布于 2017 年 6 月 2 日。 最后编辑于 2017 年 6 月 2 日。
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有 3 人觉得这篇评测很欢乐
总时数 10.8 小时
went into Stay! Stay! with low expectations and had them exceeded. I didn’t think it’d be much more than a cheap cash grab, but I enjoyed my time more than I thought I would.

There’s still not a lot here as far as gameplay and content is concerned, but what’s there is pretty good. It’s not the best visual novel of its type out there, but it’s definitely far from the worst. The humor and surprisingly unsettling insight into True Best North Korea made this game much more intriguing and entertaining than I would have thought at a first glance.

Altogether though, both girls are somewhat lacking in depth. While more aspects are hinted at least a little bit in places, most of the time the game plays it completely straight with the characters. You’ll largely know what they’re like within the first five minutes of the game just from cliches and tropes alone. That doesn’t make them uninteresting, mind you, just somewhat predictable.

Even with that said, the humor and cute interactions are generally entertaining enough to keep the game from being dull. Couple that with the above sections regarding Korea itself, as well as some nice art, and you've really got something. While I’m not about to take to forums and start declaring who I think is Best Girl, I did enjoy my time with both options.

Amidst all the humor and romantic interludes, there was a genuine sense of unease that affected both the protagonist and the player. It truly felt like you’d have to watch everything you said and did to avoid falling out of line -- and even if you did everything right, you were still very much unwelcome.

That’s not what people are coming to play the game for, mind you… but the fact that these real situations were addressed in such a manner caught me completely off guard and is absolutely worth mentioning. Couple this with frequently clever dialogue and humor, and the writing quality in Stay! Stay! proved quite impressive.

I can’t really say I’d recommend it at its price point to anyone but an enthusiast, but should you find yourself considering it, know that there’s a fun experience to be had.

My Verdict 6/10 A short, sweet, and funny visual novel that is much smarter than it looks but still far from brilliant.
发布于 2017 年 5 月 31 日。
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总时数 4.3 小时
This is the best Vietnam Era FPS I've ever played. It will remind you of BFBC: Vietnam and Battlefield: Vietnam but in hardcore mode. The music, the gun sounds, the yelling, captures how the Vietnam war must have been, the game play is incredible. It shows how much time and testing was put into this game too, the maps are perfectly balanced, the game play is immersive, your adrenaline will be pumping during each round. The guns do a realistic amount of damage; you'll be dropped off in the jungle by helicopter, looking for Charlie. Out of nowhere an ambush will light up the tree line with gunfire, dropping GI's like flies. Just when you feel like the enemy has the upper hand, a napalm strike will clear the battlefield and a epic battle ensues, my hands are still shaking from the last round I played. The price is right, there's no pay to play, it's the best FPS I've played in a very long time 10/10. See you in the jungle boys. I love the smell of napalm in the morning...smells like....Victory...
发布于 2017 年 5 月 30 日。
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有 35 人觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
总时数 9.5 小时 (评测时 8.1 小时)
I completed Rime in about 5 hours, and I take my time on games, so I'd estimate average playtime to be about 10-12 hours, to complete the game once. You could rush through in less, but wouldn't want to. Once you've completed it, the level select option is opened up, along with info on which collectables you have found in each area. The design and art direction is nice enough, as are the levels and puzzles. The music and sound effects are decent too, but the game is also quite frustrating. There's a little bit of heart-string pulling towards the end of the game, although nothing too out of the ordinary.

The main distraction are some serious and frequent frame rate issues; just running through a corridor or panning the camera results in drops. Shadows on walls can also look atrocious, with serious pixelation and flicker. This game is pretty, but by no means graphically stunning, and there is no excuse for these issues. Strangely the frame rate issues were mostly concentrated in the first few areas, but they did crop up throughout. If a game like legend of zelda breath of the wild : Cemu Emulator (which does have stunning visuals and much more happening at once) can maintain a solid frame rate on a low end pc, 99% of the time, then so can this, with its much simpler graphics and levels.

There seem to be issues with some of the achivement. I did exactly as required and didn't receive some. They are also extremely ambiguous, and in one case could have meant one of two things, which was a real pain (you're hiding from one creature by using the shade, while also trying to avoid other creatures which may or may not be called "shades"...). Lots of the achivements seem to be things you'd stumble upon more by luck rather than through skill or exploring. A little annoying as it's nice to know what you have to do, even if not where, instead of just a random riddle alluding to something you have no clue about.

This is a good, and not stellar, game. The 9/10 rating from Edge is their way of saying they want more games like this compared with FPS's and open world collecting / shooting games, which would be nice, but they don't have to show that by inflating a game's score. I'd give it 5/10. The reduced RRP helps, but even for $20 or so, 10-12 hours isn't a whole lot of playtime, and I'm not sure I'm that fussed about playing each level again (collectables would be fine - toys, costumes etc, but for the achievement which I have no idea at all how to get, it's a waste of time).

It's great to see developers making games like this, I was just hoping for a little more. It's a lot of lovely ideas, nicely put together, but as some other reviewers have commented on, we've kind of seen it all before. You can see what they were trying to achieve, but some fresher ideas and a little more to do wouldn't have gone amiss, along with maybe a few more levels. It's very bare-bones, but in some ways that's nice, without superfluous and vacuous NPC's, pages of stats, having to craft items, keep an inventory, and have a huge laundry list of objectives to tick off. Still, a good effort, and anything that's not a Marvel cash-in or new Call of Duty is definitely worth a look.
发布于 2017 年 5 月 30 日。 最后编辑于 2017 年 5 月 30 日。
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总时数 4.4 小时
Well I suppose I deserved it. This was one of those games people buy because they wanna look hardcore on a game forum. The Japanese niche title like Godhand. And like Godhand this game sucks too. It is an obvious Gears of War rip off. The pluses are a great frame rate, fluid and fast combat, a slide that is useless, and a pretty environment. The bad is that environment is the only one on the game, the combat is boring, the bosses are all "shoot the orange spot on the _____" and the story is barely passable. Another thing is these lame Japanese games with these characters that are over the top. Its cheesy and awful and not in a good way. Also characters that smoke are not cool. Snake could not be cool so this pansy isn't gonna be cool either. There is a reason this was a $20 bargain bin game a month after it released. Mikami has really lost his touch as of late. This game just had no reason to exist. Sega wants to know why they are broke. Games like this Sega. Games like this. After the great Bayonetta, I expected more from Platinum Games.

Pros:
-Updated and fluid animation

cons:
-no replay value for this game,beat the solo mode in 4 hours, you buy it for just 4 hours of gameplay??.... nice!!
-no multiplayer mode make this a big fail!
-cliffhanger ending is.

Verdict :2/5 get this game on deep discount if you must or buy bayonetta.
发布于 2017 年 5 月 28 日。
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有 3 人觉得这篇评测很欢乐
总时数 23.4 小时 (评测时 20.3 小时)
For years upon years now, Omega Force's Warriors games have been criticised for sticking to their guns. The concept of fighting off entire armies as a supremely overpowered hero has been done to death by this point, but the truth of the matter is that when the developer dares to try something new, it's prone to falling on its face. Spirit of Sanada certainly isn't another horribly shoddy Dynasty Warriors: Strikeforce, but it also doesn't live up to the high standards set by Samurai Warriors 4. In fact, it's the weakest spin-off of the bunch.

Moving away from the series’ hack n’ slash combat was never going to happen. In Spirit of Sanada, it’s still very much front and centre though Omega Force has reworked the playable segments between battles. For a while now, they’ve been playing around with idea of settlements – hub zones where players can liaise with other officers as well as buy and upgrade their gear.

These castle towns and villages have always come across as a bit lifeless, however, like a waiting room or multiplayer lobby. Here, however, they feel slightly more alive. By simply walking around you can trigger cutscenes and events with some NPCs offering side missions. Other activities, such as training in the dojo and fishing, are also available, giving players more of a reason to stick around.

It should be pointed out that you can use any unlocked character to take on the optional side battles but if those aren’t your thing, you could end up wasting a lot of resources. Then again, resources aren’t exactly hard to find. A stack of areas outside of the castle towns and battlefields are dedicated entirely to exploration missions which see you roaming through unmapped – almost dungeon-like – territory, trying to locate items which can be used in the main game. Rewards are given for fulfilling specific tasks, such as collecting a set number of different materials or exploring the entire area, and is all done against the clock. Given the simplicity of these sections, it’s surprising how very addictive they are. Sometimes you don’t want to jump directly into another battle, so heading out on your horse to try and find enough delicious bee larvae to fill your quota is a nice alternative.

When you do decide to pick up your weapons and head out onto the battlefield, you’ll find that – unsurprisingly – if you’ve played a Musou game before, you’ll instantly feel at home. Drone enemies in their thousands wander around causing you very, very little damage and can be dispatched, dozens at a time, by even the least lethal attacks in your arsenal. Enemy officers put up more of a fight but on the standard difficulty level, you’ll find that you can essentially waltz through the entirety of the game without any effort at all.

Even boss characters can be often defeated by strolling up to them, entering “Rage” mode, then hitting them with a single musou attack. For this reason, even the least experienced players should consider cranking the difficulty level up from the outset, otherwise you’re looking at hammering the square and triangle buttons without ever having to even think of employing any sort of defense. As long as you follow the game’s prompts and defeat the right people as and when you’re told, success is all but guaranteed.

Spirit of Sanada has a useful friendship system similar to a Fire Emblem or Persona game, where exchanging gifts and completing tasks will increase an ally’s friendship with you, unlocking additional scenes, items, and Sanada Coins. These new coins, of which you can have six at one time, are used in battle for additional help. These Stratagems, as the bonuses are called, will slow down the enemy, destroy a bridge, and more depending on the battlefield you are on.

Battles are massive multi-stage affairs with thousands of enemies onscreen, and even when you’re bored with fighting, there is a breadth of additional content to enjoy. Whether you’re engaging in the game’s encyclopedia or exploring the countryside and mini-games, there is a lot to consume for the history buffs and Musou fans out there. That’s if you can get past the graphics and engine that--much like the story--are remnants of an era bygone.

Pros:
+Improved focus on story and characters
+Progress actually feels rewarding
+Still retains that pick-up-and-play action gameplay with high KO counts
+Unique viewpoint of one of the most prominent clans from the Warring States period

Cons
-Combat system peaked a couple of years ago
-Same visuals as Samurai Warriors 4 (many of the same assets too)
-Battles emphasise grinding which tests patience more than skill
-New characters implemented at a snail's pace
-combat is still a button-mashing affair (which still feels great for those that enjoy it!)
-New characters implemented at a snail's pace

Neutral
=KB&M are not supported (not an issue for me since i use steam controller to play the game
=still no 4k & WQHD support (it is quite a deal for me since i play on my 38inch ultrawide monitor)

Conclusion
Samurai Warriors: Spirit of Sanada attempts to shake things up with a bigger emphasis on RPG elements and a more personal story, but it doesn't always hit the mark. Seeing events unfold from the perspective of just a few characters does make for an interesting and engaging narrative, but the pacing is bogged down by boring filler missions. Likewise, chopping huge historical battles into bite-sized chunks adds depth to each scenario, but the epic scale and the thrill of thriving battlefields are lost in the process. Spirit of Sanada certainly isn't a bad game, but it is one of the weaker Warriors titles.

Verdict 2.5/5 get it on sale if you can, although the game is playable and 60fps for my pc but if you do not have a controller yet, you should pick this game later.
发布于 2017 年 5 月 25 日。
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有 29 人觉得这篇评测有价值
总时数 9.9 小时 (评测时 3.9 小时)
Before each battle, you have an opportunity to customise your Battlegroup, first picking a division to draw units from and then adding them to your Battlegroup with a card-based system. Each of the three countries you can play as have a number of different divisions, each with their own unique personalities and backgrounds that Eugen have researched and recreated. One German division is made up of the low morale conscripts from the Eastern Front, Polish troops fill the ranks of the Allies’ Black Division, there’s infantry divisions, paratrooper, and armoured divisions, just as you’d expect to see in Normandy 1944.

Patience and attention to detail are basic requirements, as is not just knowing but caring what makes one of six different tanks or recon units different from the others. The pace is weird, sometimes slow then suddenly too fast to cope with. I don’t like to say it, but Steel Division can be hard work.

But with the patience and the will to learn, Steel Division can also be exciting and absorbing. By the time the campaign had me holding off German divisions in a central village while exploring for anti-tank guns behind enemy lines, I was having a good time. Massive-scale battles with multiple tank groups rolling around the countryside, machine-gunners and bazookas garrisoned in the towns, aircraft looping and duelling overhead, makes all that strategy seem pretty cinematic. It is, as I said, a wargame, but not as dry as the usual efforts.

First of all, each Steel Division battle goes through three different phases, the phases determining which units you can deploy. Your requisition point tally keeps climbing, minute by minute, but some of the most expensive and powerful units can only be brought into action in the first or second phases, and there’s always a question over whether it’s wiser to splash out on the big guns or reinforce with weaker but cheaper units.

Picking your units also forces you to think about the long game and the length of battle. You’re given more resources to spend every minute, which you can pool up and spend together or dole out a little bit at a time, but the rate of resources changes through the three stages of a battle – A, B and C. Some divisions have more resources early on, others have more later on, and unit cards unlock during different phases as well, sometimes letting you redeem them multiple times. Do you want to have one tank early on, or the ability to call in two or three tanks later? Are mortars enough in the late game, or will the long range of howitzers help turn the battle? It’s a clever system that doesn’t devolve into the cheapness of card systems in some other games.

Secondly, Steel Division has an active frontline; an instant, constantly shifting visualisation on the battlefield that shows exactly who’s dominating and where. In Skirmish, you get victory points for the percentage of the map you control, so the frontline isn’t just informative, but a very big deal.

PROS
+Impressive historical detail
+Authentic maps and units
+Deep and engaging strategy
+Extensive Battlegroup system

CONS
-Hard to get into
-Heavy on the micro-management

Neutral:
=Imbalances with certain unit types and between divisions
=Voice overs simply put through audio bank playback
=Audio sometimes not matching gunfire

Conclusion
While there’s a distinct appeal to Steel Division: Normandy 44, this is a game that caters to a particular niche audience of hardcore strategy fans. Its depiction of the Second World War focuses on realism, with a reliance on ambushes and weight of fire in infantry combat and a surprising fragility to the tanks, but this difficult to master game won’t be for everyone.

Verdict:4/5 Considernig that this is by the same people who made RUSE and the Wargame series: Very much yes.
发布于 2017 年 5 月 24 日。
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总时数 6.4 小时
The 3-5 hour story takes place in a post-apocalyptic future and is told from the perspective of an unnamed Junker — a salvager who searches cities abandoned by war and plagued by perpetual acid rain for any trash that could be redeemed as treasure. The eerie silence of his seemingly eventless trip to the war-torn site of an abandoned planetarium is broken by the cheerful voice of a young woman greeting him as the 2,500,000th visitor. What is another person doing here? This doesn't feel right at all. So, with a grenade launcher ♥♥♥♥♥♥ and loaded, he encounters Yumemi Hoshino — a chatty robot employee of the planetarium who's miraculously still functional but "a few fries short of a Happy Meal." At first, Yumemi's overly friendly nature and almost saccharine optimism annoy the Junker to no end, but her effervescence eventually grows on him.

Unlike many visual novels, which read like Choose Your Own Adventure books with branching pathways, Planetarian reads like a straight up "light novel" (Japanese novels with illustrations- somewhere between a manga and a full-on novel). Basically, all you do in this "game" is read words, look at the pretty pictures of anime characters atop dreary environments, and listen to the voices and background music. There are no choices to make, no branching pathways to explore, and only one ending. Speaking of light novels and voices, Planetarian spawned a light novel featuring four short stories and some audio drama CDs, so the storyline extends beyond the main game.

Music and voices are the only reasons to have Planetarian in a game format vs a print format. The evocative soundtrack has some lovely music, and my favorite pieces exhibit a shimmery quality. As far as the voices go, Yumemi's voice is suitably vibrant and Junker's voice is suitably disparaging.

Planetarian is not a bad game, but it does not tug the heartstrings quite like Freebird Games' To The Moon or hit the emotional notes of Key's other games like Kanon, Air, or Clannad. Planetarian's story is all too brief, and the game's interactivity is nonexistent. I would only recommend it to the most ardent fans of Key, and even then I would say to wait for Clannad's localization instead.

Pros:
+Enjoyable story.
+Soothing Soundtrack
+Good CG artwork

Cons
-No gameplay.
-One Ending with no branching route to select
-Only Chinese Language for this HD remake

-MY THOUGHT-
There's something truly memorizing about the idea of a post apocalyptic world. Perhaps its the perpetual loneliness of a race on the brink of extinction or how survivors struggle to cope with reality by clinging onto past memories. Whatever the case, Planetarian embodies my favorite scenario in anime by telling a tragic tale between the most unlikely of companions in a world that has left them behind.

The story revolves around a hard nosed militaristic man and an adorable AI unit named Yumemi who functions as a tour guide of a Planetarium . She has zero awareness of the world on the verge of collapse around her, and is simply happy to have her first visitor in over thirty years. These two could not be anymore different as entities, but together they find brief solace as the only inhabitants in what may be the last peaceful refuge on the planet.


Conclusion:
Planetarian ~the reverie of a little planet~ is a visual novel that fans of the genre should be required to play if they missed out on it previously. Once you know what you’re getting into with kinetic novels, it’s easier to simply sit back and let the storyline work its magic. Once the game is over it’ll stick with you, too, which is still a surprisingly rare and impressive experience to get with games.
发布于 2017 年 5 月 22 日。
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