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过去 2 周 0.0 小时 / 总时数 1.3 小时
发布于:2018 年 11 月 21 日 上午 5:45

The only thing that might keep you going is the story, the game play is atrocious. It is essentially a rail shooter. There are puzzle elements but they mostly consist of go get something from somewhere else and bring it here. It also will tell you exactly how to solve the puzzles if you don't want to think. The shooting gets old after a while. Especially after killing two ghosts, waiting 30 seconds for the next area to load, getting an item and bringing it back, waiting 30 seconds to load previous area again, and then killing the same two ghosts.

If you're here, it's probably because you've heard how great and underrated this game is. Perhaps you heard how arty and revolutionary it is. All you need to know, really, is this: it's only just barely a game.

The art direction is fantastic; it has an awe-inspiring look that is fully unified. The cutscenes and the gameplay are all very interesting to watch. Unfortunately, the look, it seems, was the most important aspect to the designers, and everything else suffers.

The gameplay is this: hold a button. Got it? Just hold that button, and you walk in the one direction you are allowed to. Then, when you hear a laugh track, stop holding it, and push another button. Then look around for an enemy, and shoot them. Then just hold that button again.

The only times you are able to change direction are at crossroads, which unnecessarily slows down moving around the game's endless hallway. The hallway is dressed up as all sorts of things, even the outdoors, but you might as well be in a 3' wide hall for all the movement you are allowed. Had the character had freedom of motion, this might have actually been a fun game, but as it is, it's a chore.

Finally, to get any information from your dead assistant who appears every few minutes, you have to click through him saying "Master", then "We're in a tight spot." After that, you can read what he has to say. This doesn't sound like a problem, but the 5th time you've had to do it in the space of 3 minutes, you'll do what I did - take the game out of the console, put it away, and never go back.

There have been games that had fantastic art direction and told a memorable tale, but they are remembered because they were fun to play as well. Play those games, not Killer 7.

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