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but god knows how much VRAM future games will use with multi fake frames on, pathtracing and whatever Nvidia will come up with to justify price increases
16GB is enough for any game right now with sensible settings
BUT
Some games can use more at max settings. Space Marine 2 with 4K textures can push you to almost 24GB.
Jedi Survivors can use about 22GB is some sections at max settings.
Frame Gen may require some more vram on top if you care about that.
EDIT many of the people who were actually good at it are in leadership roles not doing the work. .. those replacing them. .. often leave much to be desired. There are exceptions but rarely in triple A. These days those tend to be the bottom feeders of the labor pool. It's alot like red neck engineering "when in doubt add more metal" same with memory.
I was happy though because I got more than I asked for lol
he seemed to be happy too because he thought 4GB or 3.5GB for 970 was more than enough
even at 1080p60
the gpu only used the slower ram when the fast ram was full
and the only things that could tell were specific benches that tested all rams speed
or just filled 3.5g then stressed the last .5g
for most games beginning at the 70s til now, yes 16g vram is more than enough
if you limit to only games made in the last year, most would still be playable with 8g of vram and 16g system ram
realistically only the most demanding games and rendering/cad tasks can use 16g of vram or more, but that may change in a few years, who knows