Sid Meier's Civilization VI

Sid Meier's Civilization VI

Removable Districts
STuRoK 26. feb. 2021 kl. 20:45
Less turns to remove?
Is it possible to adjust the time to remove?
Please.
I feel that only a couple turns should be sufficient. There's always too much to queue up and losing so many turns is painful.

thanks for the nice mod tho
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Purple Eyestabber 6. juli 2024 kl. 20:34 
Same question. How do I edit the file for it to be a single turn?
STuRoK 11. juli 2024 kl. 14:36 
I edited the mod myself to what I wanted. It was years ago though

Looking in my mod folder, in the .sql, I have this :

'Removes the district with all its buildings.',
27,
'COST_PROGRESSION_NUM_UNDER_AVG_PLUS_TECH',
20,

those seem like the likely code lines. Reduce those numbers if it's not low enough.
SteamLibrary\steamapps\workshop\content\289070\970184582
/RemovableDistricts.sql
Sidst redigeret af STuRoK; 11. juli 2024 kl. 14:48
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