安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題








In hindsight, I should have accounted for that. Give me a few days and I'll see if I can cook up a solution.
Godspeed and good luck!
I've got some nastier bugs with some of my other mods that need my attention. Once those are settled, I'll come back to this and hopefully find a cleaner solution.
Good news first: the drone sleeps in the dock.
Bad news: the drone sleeps IN the dock.
Also, the solution is clean (I do not completely override everything in petBehavior.lua). So here's what the bad news means:
The game has a separate script for sleeping which animates the drone to be invisible. I can't do what I did with petBehavior.lua because I've got to modify and delete code in the script. However I might not have to do any of that because of the way frames work (hopefully). I'll try to see what I can do, but not soon. I've still got to fix a major bug in one of my other mods. As I said, when that gets finished I will come back to this.
Hopefully for now, this is better than nothing.