Garry's Mod

Garry's Mod

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 Denne tråd er blevet fastgjort, så den er sikkert vigtig
sparkz  [udvikler] 5. juni 2017 kl. 17:22
Bug Report Thread
Please report any bugs you find below. Please say if you are using the HDR or normal version.
Sidst redigeret af sparkz; 6. juni 2017 kl. 4:48
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I'm having a lot of issues, mainly, some props disappear when I look at them at certain angles, there's some sort of cargo elevator next to the bridge, the cables are missing on the underground elevator, and there are white lines in the sky.

This is the console after I start to load the map

Attemped to precache unknown particle system "player_slide_dust"!
Error: Material "materials/cable/cable_rendermode_0" uses unknown shader "SplineRope"
Error: Material "materials/cable/cable_rendermode_1" uses unknown shader "SplineRope"
Error: Material "materials/cable/cable_rendermode_2" uses unknown shader "SplineRope"
Error: Material "materials/cable/cable_rendermode_3" uses unknown shader "SplineRope"
Error: Material "materials/cable/cable_rendermode_4" uses unknown shader "SplineRope"
Error: Material "materials/cable/cable_rendermode_5" uses unknown shader "SplineRope"
Error: Material "materials/cable/cable_rendermode_7" uses unknown shader "SplineRope"
Error: Material "materials/cable/cable_rendermode_8" uses unknown shader "SplineRope"
Error: Material "materials/cable/cable_rendermode_9" uses unknown shader "SplineRope"
env_cubemap used on world geometry without rebuilding map. . ignoring: metal/citadel_metalwall077a_cheap
env_cubemap used on world geometry without rebuilding map. . ignoring: maps/mimp1_d/rocks/concroad01blend_wvt_patch
env_cubemap used on world geometry without rebuilding map. . ignoring: maps/mimp1_d/rocks/road01_wvt_patch
Error! Variable "$envmap" is multiply defined in material "models/player/juggernaut/gasmask_glass"!
Error! Variable "$envmaptint" is multiply defined in material "models/weapons/v_models/mtindle_lr300/lr300_d"!
Error! Variable "$envmaptint" is multiply defined in material "models/weapons/v_models/mtindle_lr300/lr300_d(2)"!
material models/weapons/v_toolgun/toolgun has a normal map and an envmapmask. Must use $normalmapalphaenvmapmask.

material models/weapons/v_toolgun/toolgun3 has a normal map and an envmapmask. Must use $normalmapalphaenvmapmask.

material models/weapons/v_toolgun/toolgun2 has a normal map and an envmapmask. Must use $normalmapalphaenvmapmask.

Error: Material "cable/cable" uses unknown shader "SplineRope"
Requesting texture value from var "$hdrbasetexture" which is not a texture value (material: skybox/sky_ep02_caves_hdrrt)
Requesting texture value from var "$hdrbasetexture" which is not a texture value (material: skybox/sky_ep02_caves_hdrrt)
Requesting texture value from var "$hdrbasetexture" which is not a texture value (material: skybox/sky_ep02_caves_hdrrt)
Requesting texture value from var "$hdrbasetexture" which is not a texture value (material: skybox/sky_ep02_caves_hdrrt)
Requesting texture value from var "$hdrbasetexture" which is not a texture value (material: skybox/sky_ep02_caves_hdrrt)
Requesting texture value from var "$hdrbasetexture" which is not a texture value (material: skybox/sky_ep02_caves_hdrrt)
Requesting texture value from var "$hdrbasetexture" which is not a texture value (material: skybox/sky_ep02_caves_hdrrt)
Requesting texture value from var "$hdrbasetexture" which is not a texture value (material: skybox/sky_ep02_caves_hdrrt)
Requesting texture value from var "$hdrbasetexture" which is not a texture value (material: skybox/sky_ep02_caves_hdrbk)
Sidst redigeret af Wretched little man; 6. juni 2017 kl. 2:41
sparkz  [udvikler] 6. juni 2017 kl. 4:45 
Oprindeligt skrevet af the boy with the cold one:
I'm having a lot of issues, mainly, some props disappear when I look at them at certain angles, there's some sort of cargo elevator next to the bridge, the cables are missing on the underground elevator, and there are white lines in the sky.

This is the console after I start to load the map

Attemped to precache unknown particle system "player_slide_dust"!
Error: Material "materials/cable/cable_rendermode_0" uses unknown shader "SplineRope"
Error: Material "materials/cable/cable_rendermode_1" uses unknown shader "SplineRope"
Error: Material "materials/cable/cable_rendermode_2" uses unknown shader "SplineRope"
Error: Material "materials/cable/cable_rendermode_3" uses unknown shader "SplineRope"
Error: Material "materials/cable/cable_rendermode_4" uses unknown shader "SplineRope"
Error: Material "materials/cable/cable_rendermode_5" uses unknown shader "SplineRope"
Error: Material "materials/cable/cable_rendermode_7" uses unknown shader "SplineRope"
Error: Material "materials/cable/cable_rendermode_8" uses unknown shader "SplineRope"
Error: Material "materials/cable/cable_rendermode_9" uses unknown shader "SplineRope"
env_cubemap used on world geometry without rebuilding map. . ignoring: metal/citadel_metalwall077a_cheap
env_cubemap used on world geometry without rebuilding map. . ignoring: maps/mimp1_d/rocks/concroad01blend_wvt_patch
env_cubemap used on world geometry without rebuilding map. . ignoring: maps/mimp1_d/rocks/road01_wvt_patch
Error! Variable "$envmap" is multiply defined in material "models/player/juggernaut/gasmask_glass"!
Error! Variable "$envmaptint" is multiply defined in material "models/weapons/v_models/mtindle_lr300/lr300_d"!
Error! Variable "$envmaptint" is multiply defined in material "models/weapons/v_models/mtindle_lr300/lr300_d(2)"!
material models/weapons/v_toolgun/toolgun has a normal map and an envmapmask. Must use $normalmapalphaenvmapmask.

material models/weapons/v_toolgun/toolgun3 has a normal map and an envmapmask. Must use $normalmapalphaenvmapmask.

material models/weapons/v_toolgun/toolgun2 has a normal map and an envmapmask. Must use $normalmapalphaenvmapmask.

Error: Material "cable/cable" uses unknown shader "SplineRope"
Requesting texture value from var "$hdrbasetexture" which is not a texture value (material:

skybox/sky_ep02_caves_hdrrt)
Requesting texture value from var "$hdrbasetexture" which is not a texture value (material: skybox/sky_ep02_caves_hdrrt)
Requesting texture value from var "$hdrbasetexture" which is not a texture value (material: skybox/sky_ep02_caves_hdrrt)
Requesting texture value from var "$hdrbasetexture" which is not a texture value (material: skybox/sky_ep02_caves_hdrrt)
Requesting texture value from var "$hdrbasetexture" which is not a texture value (material: skybox/sky_ep02_caves_hdrrt)
Requesting texture value from var "$hdrbasetexture" which is not a texture value (material: skybox/sky_ep02_caves_hdrrt)
Requesting texture value from var "$hdrbasetexture" which is not a texture value (material: skybox/sky_ep02_caves_hdrrt)
Requesting texture value from var "$hdrbasetexture" which is not a texture value (material: skybox/sky_ep02_caves_hdrrt)
Requesting texture value from var "$hdrbasetexture" which is not a texture value (material:
skybox/sky_ep02_caves_hdrbk)
1. The props disseapearing is noted in the description and I sincerely apologize. I have done some research and it is quite possible Garry's Mod is causing this. I loaded the original map file from Mission Improbable with all the scripts, triggers, etc and it had the same problem unedited.
2. The gondola, if I am right about what you are referencing, is there intentionally. Right now it can actually be brought to the platform if you hit the lever on the gondola. It is planned to have this go back and forth across the whole chasm.
3. Odd, I didn't notice this, could you please take a screenshot and send it?
4. Are you using the HDR version or the original? I am assuming the HDR version from your logs.
Thanks again for reporting this stuff.
Sidst redigeret af sparkz; 6. juni 2017 kl. 4:52
sparkz  [udvikler] 6. juni 2017 kl. 4:51 
Oh I forgot to ask, do you have Episode Two mounted? I am fairly sure that the skybox texture is from Episode Two and leaving it unmounted may break it. This could be the same reason for the cables missing textures.
Sidst redigeret af sparkz; 6. juni 2017 kl. 4:52
Wretched little man 6. juni 2017 kl. 14:55 
I do have episode one and two along with css, Ill post some screenshots of examples in next. and yes I am using the hdr version
sparkz  [udvikler] 6. juni 2017 kl. 15:00 
I would suggest turning off the life mod completely. Other lighting mods causing problems is out of my control. Tell me if that fixes it.
JustAFoxxo 7. juni 2017 kl. 8:41 
im not sure if its just me, but in the cave section, you cant climb up the entire ladder, because it is blocked by wood (regular map)
Sidst redigeret af JustAFoxxo; 7. juni 2017 kl. 8:43
sparkz  [udvikler] 7. juni 2017 kl. 8:48 
Oprindeligt skrevet af SansTheSkelePun:
im not sure if its just me, but in the cave section, you cant climb up the entire ladder, because it is blocked by wood (regular map)
I'll be moving the ladder slightly over next update, but if you just keep pressing forward you will be able to get up.
JustAFoxxo 7. juni 2017 kl. 9:07 
Oprindeligt skrevet af sparkz:
Oprindeligt skrevet af SansTheSkelePun:
im not sure if its just me, but in the cave section, you cant climb up the entire ladder, because it is blocked by wood (regular map)
I'll be moving the ladder slightly over next update, but if you just keep pressing forward you will be able to get up.

Thanks!
Sidst redigeret af JustAFoxxo; 7. juni 2017 kl. 9:07
JustAFoxxo 7. juni 2017 kl. 10:13 
Also, would it be possible to make this map but with some kind of story? would totally play that! (maybe some sort of combine or zombie defence?)
Sidst redigeret af JustAFoxxo; 7. juni 2017 kl. 10:42
sparkz  [udvikler] 7. juni 2017 kl. 10:26 
Check out the mod this was ported from: Mission Improbable.
It has a scripted story, NPC battles and four great levels.
JustAFoxxo 7. juni 2017 kl. 10:42 
thanks
pingu7867 10. juni 2017 kl. 11:02 
Sidst redigeret af pingu7867; 10. juni 2017 kl. 11:03
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