Team Fortress 2

Team Fortress 2

Afterburner
Rainwad 2013 年 3 月 29 日 上午 7:55
Discuss the stats and do a hoedown!
Because clogging up the comments section isn't a fun thing to do.
最后由 Rainwad 编辑于; 2013 年 3 月 29 日 上午 7:55
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正在显示第 1 - 15 条,共 221 条留言
Rainwad 2013 年 3 月 29 日 上午 7:58 
Upsides:

+30% longer afterburn time
+10% afterburn damage
+25% larger radius
Alt fire spews flammable oil on the ground to serve as a trap for unsuspecting enemies.

Downside:

-30% direct damage
No airblast
ancientstephanie 2013 年 4 月 5 日 上午 1:19 
I'd like to see either a constant, weak knockback when firing, or a suction effect (bringing ensemy back to the nozzle).in place of the airblast
SomethingLessOffensive 2013 年 4 月 9 日 下午 3:22 
Upsides:

+20% longer afterburn time
+50% afterburn damage
when enemy is on fire the fire can spread to more enemies, but the more it spreads the less ammo you have.
any over heal turns into ammo
airblast attracts enemies

Downsides:

-50% airblast cost
+15% melee damage to you
-25% direct damage
最后由 SomethingLessOffensive 编辑于; 2013 年 4 月 9 日 下午 3:24
Spalerturliton✭ 2013 年 4 月 14 日 上午 1:50 
Alt click starts up the turbine engine sucking up projectiles fired in front of your weapon. Any projectile you suck up is grinded to pieces in the fan and this does a small amount of damage to you, but adds to your flamethrower ammo.

I feel valve is trying to regulate the damage and burn time of the flamethrowers to be more or less standardized but there is plenty of room for new airblasts. After all the airblast was the biggest change ever made to tf2 and it hasnt been touched since introduction.
BEholdER 2013 年 4 月 14 日 下午 4:52 
I invented a new mechanic for this cool weapons. still no weapons Pyro is diverse, I think this mechanic is that it is fresh. I hope you will appreciate.

Left button - ignites enemy (cost of 15 per second), the right button "inflates" the fire on the enemy at a distance of 5 yards longer than the usual jet flame thrower. Damage is around 10% more, but the angle of the particles scatter more at 30%. To further distance comparable to damage normal flamethrower. Fanning cost = cost of fuel consumption normal flamethrower. Near the jet throws players on the usual distance. Can`t reflect projectiles.

(Ignites pyromaniac to standard time but deals 1 damage every 2 ticks that would be able to inflict damage on pyro) effects Axtinguisher to set fire pyro will not work.
No_Superman10 2013 年 4 月 15 日 下午 3:43 
Hold right click to spin up the turbine, release to store charge and then use left click to use the stored energy to increase range and power. However, the more charge you have, the more ammo the charged attack will use up.
Hoydle 2013 年 4 月 17 日 上午 5:56 
Alt fire : hold the alt fire button and turbine starts up, while this is happening no fire emmits from the gun but the airblasts charges up while holding the alt fire button and when let go makes a huge airblast that can push people back for miles

-- ammo

+ fire damage
Rainwad 2013 年 4 月 17 日 下午 1:07 
引用自 Heavy Buddy
Alt fire : hold the alt fire button and turbine starts up, while this is happening no fire emmits from the gun but the airblasts charges up while holding the alt fire button and when let go makes a huge airblast that can push people back for miles

-- ammo

+ fire damage
Whaaaaa?
salem, the spider 2013 年 4 月 18 日 上午 11:51 
instead of an air blast, it should launch you into the air, like the name says
for tactical pyro looking to do some sierous damge on the enamy team, or distract them so there team can complete the objective!
girthworm 2013 年 4 月 19 日 下午 1:14 
You definitely should be able to charge an airblast with this : with a fully charged airblast, perhaps you could do an airblast jump at the cost of more ammo?
+ 25% length of flame
- ammo depletes 10% faster
- 15% direct damage
= can charge airblasts at the cost of more ammo
最后由 girthworm 编辑于; 2013 年 4 月 19 日 下午 1:16
Rath 2013 年 4 月 21 日 下午 4:33 
+no damage dropoff (deals 100% damage at maximum range)
+25% increased damage (8/second)
-25% thinner cone of flame particles and airblast cone
-10% shorter afterburn duration
Keysy7 2013 年 4 月 25 日 上午 3:02 
Extinguishing Teammates increases movement speed
+30% Airblast Force
+15% Airblast Range
-15% Move Speed on Wearer
-10% Damage
girthworm 2013 年 4 月 25 日 下午 12:01 
引用自 Keysy7
Extinguishing Teammates increases movement speed
+30% Airblast Force
+15% Airblast Range
-15% Move Speed on Wearer
-10% Damage
Ohoho, I like this. +1
devious (已封禁) 2013 年 4 月 27 日 上午 5:31 
+10% damage
+25% max ammo on wearer

Airblast moves enemies towards yourself

-10% movement speed
Keysy7 2013 年 4 月 30 日 上午 12:18 
引用自 Keysy7
Extinguishing Teammates increases movement speed
+30% Airblast Force
+15% Airblast Range
-15% Move Speed on Wearer
-10% Damage
Ohoho, I like this. +1
Thanks, I think it encourages Teamplay and also rewards the player for extinguishing teammates. I think it is still too powerfull as the negative stats can be reduced.
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