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RandomElementByWeight with totalWeight=0 - use TryRandomElementByWeight.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string)
Verse.GenCollection:RandomElementByWeight<RimWorld.BeardDef> (System.Collections.Generic.IEnumerable`1<RimWorld.BeardDef>,System.Func`2<RimWorld.BeardDef, single>)
Verse.AI.Toils_StyleChange:GetRandomStyleItemWeighted<RimWorld.BeardDef> (Verse.Pawn,RimWorld.BeardDef,System.Nullable`1<RimWorld.TattooType>)
Verse.AI.Toils_StyleChange/<>c__DisplayClass1_0:<SetupLookChangeData>b__0 ()
Verse.AI.JobDriver:TryActuallyStartNextToil ()
Verse.AI.JobDriver:ReadyForNextToil ()
Verse.AI.JobDriver:Notify_PatherArrived ()
Verse.AI.Pawn_PathFollower:PatherArrived ()
Verse.AI.Pawn_PathFollower:StartPath (Verse.LocalTargetInfo,Verse.AI.PathEndMode)
Verse.AI.Toils_Goto/<>c__DisplayClass1_0:<GotoThing>b__0 ()
Verse.AI.JobDriver:TryActuallyStartNextToil ()
Verse.AI.JobDriver:ReadyForNextToil ()
Verse.AI.Pawn_JobTracker:StartJob (Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool,bool)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob ()
(wrapper dynamic-method) Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch0 (Verse.AI.Pawn_JobTracker,Verse.AI.JobCondition,bool,bool)
Verse.AI.Pawn_JobTracker:JobTrackerTick ()
(wrapper dynamic-method) Verse.Pawn:Verse.Pawn.Tick_Patch1 (Verse.Pawn)
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch1 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
(wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch2 (Verse.Root_Play)
https://i.imgur.com/iBMYu0L.png
Before the test and logs i changed the load order to Harmony ->Core->Royality->Ideology->HugsLib->Humanoid Alien Races->Nyaron Race - Rest of my mods. when i started the playthrough and when this pawn was generated the order was a different one.
I'll have to doublecheck my ideology settings in dev mode, maybe they all got forbidden somehow
Edit:Nope, allowed everything and still getting this error every change the pawn makes
RandomElementByWeight with totalWeight=0 - use TryRandomElementByWeight.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.GenCollection:RandomElementByWeight<RimWorld.HairDef> (System.Collections.Generic.IEnumerable`1<RimWorld.HairDef>,System.Func`2<RimWorld.HairDef, single>)
Verse.AI.Toils_StyleChange:GetRandomStyleItemWeighted<RimWorld.HairDef> (Verse.Pawn,RimWorld.HairDef,System.Nullable`1<RimWorld.TattooType>)
Verse.AI.Toils_StyleChange/<>c__DisplayClass1_0:<SetupLookChangeData>b__0 ()
Verse.AI.JobDriver:TryActuallyStartNextToil ()
Verse.AI.JobDriver:ReadyForNextToil ()
Verse.AI.JobDriver:Notify_PatherArrived ()
Verse.AI.Pawn_PathFollower:PatherArrived ()
Verse.AI.Pawn_PathFollower:TryEnterNextPathCell ()
(wrapper dynamic-method) Verse.AI.Pawn_PathFollower:Verse.AI.Pawn_PathFollower.PatherTick_Patch3 (Verse.AI.Pawn_PathFollower)
(wrapper dynamic-method) Verse.Pawn:Verse.Pawn.Tick_Patch4 (Verse.Pawn)
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch1 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()
OMG.. I can Confirm this. loaded save pawn did a single styling cycle and continued with normal work