安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








The Log File is giving me these two errors:
NullReferenceException: Object reference not set to an instance of an object
at VehicleEffects.GameExtensions.VehicleEffectWrapper.RenderEffect (InstanceID id, SpawnArea area, Vector3 velocity, Single acceleration, Single magnitude, Single timeOffset, Single timeDelta, .CameraInfo cameraInfo) [0x00000] in <filename unknown>:0
at Vehicle.RenderInstance (.CameraInfo cameraInfo, .VehicleInfo info, Vector3 position, Quaternion rotation, Vector3 swayPosition, Vector4 lightState, Vector4 tyrePosition, Vector3 velocity, Single acceleration, Color color, Flags flags, Int32 variationMask, InstanceID id, Boolean underground, Boolean overground) [0x00000] in <filename unknown>:0
at Vehicle.RenderInstance (.CameraInfo cameraInfo, UInt16 vehicleID) [0x00000] in <filename unknown>:0
at VehicleManager.EndRenderingImpl (.CameraInfo cameraInfo) [0x00000] in <filename unknown>:0
at SimulationManagerBase`2[Manager,Properties].EndRendering (.CameraInfo cameraInfo) [0x00000] in <filename unknown>:0
at VehicleManager.IRenderableManager.EndRendering (.CameraInfo cameraInfo) [0x00000] in <filename unknown>:0
at RenderManager.LateUpdate () [0x00000] in <filename unknown>:0
__________________________________________________________________________
Simulation error: Array index is out of range.
at PassengerTrainAI.StartPathFind (UInt16 vehicleID, .Vehicle& vehicleData) [0x00000] in <filename unknown>:0
at PassengerTrainAI.SetTarget (UInt16 vehicleID, .Vehicle& data, UInt16 targetBuilding) [0x00000] in <filename unknown>:0
at CargoTruckAI.ChangeVehicleType (.VehicleInfo vehicleInfo, UInt16 vehicleID, .Vehicle& vehicleData, Position pathPos, UInt32 laneID) [0x00000] in <filename unknown>:0
at CargoTruckAI.ChangeVehicleType (UInt16 vehicleID, .Vehicle& vehicleData, Position pathPos, UInt32 laneID) [0x00000] in <filename unknown>:0
at TrafficManager.Custom.AI.CustomVehicleAI.CustomUpdatePathTargetPositions (UInt16 vehicleId, .Vehicle& vehicleData, Vector3 refPos, System.Int32& targetPosIndex, Int32 maxTargetPosIndex, Single minSqrDistanceA, Single minSqrDistanceB) [0x00000] in <filename unknown>:0
at CarAI.SimulationStep (UInt16 vehicleID, .Vehicle& vehicleData, .Frame& frameData, UInt16 leaderID, .Vehicle& leaderData, Int32 lodPhysics) [0x00000] in <filename unknown>:0
at VehicleAI.SimulationStep (UInt16 vehicleID, .Vehicle& vehicleData, UInt16 leaderID, .Vehicle& leaderData, Int32 lodPhysics) [0x00000] in <filename unknown>:0
at TrafficManager.Custom.AI.CustomCarAI.CustomSimulationStep (UInt16 vehicleId, .Vehicle& vehicleData, Vector3 physicsLodRefPos) [0x00000] in <filename unknown>:0
at TrafficManager.Custom.AI.CustomCargoTruckAI.CustomSimulationStep (UInt16 vehicleId, .Vehicle& vehicleData, Vector3 physicsLodRefPos) [0x00000] in <filename unknown>:0
at VehicleManager.SimulationStepImpl (Int32 subStep) [0x00000] in <filename unknown>:0
at SimulationManagerBase`2[Manager,Properties].SimulationStep (Int32 subStep) [0x00000] in <filename unknown>:0
at VehicleManager.ISimulationManager.SimulationStep (Int32 subStep) [0x00000] in <filename unknown>:0
at SimulationManager.SimulationStep () [0x00000] in <filename unknown>:0
at SimulationManager.SimulationThread () [0x00000] in <filename unknown>:0 [Core]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)