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I am running this mod on my server for 6 weeks now and have had no trouble, no crashes and I see no added lag. Hope you figure out the source of your crashing.
VERSION: 239.2
ShooterGameServer.exe!APrimalStructureWaterPipe::SubtractWaterFromConnections() (0x00007ff731f5d643) + 67 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalstructurewaterpipe.cpp:184]
ShooterGameServer.exe!APrimalStructureWaterPipe::SubtractWaterFromConnections() (0x00007ff731f5d705) + 38 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalstructurewaterpipe.cpp:209]
ShooterGameServer.exe!APrimalStructureWaterPipe::SubtractWaterFromConnections() (0x00007ff731f5d705) + 38 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalstructurewaterpipe.cpp:209]
ShooterGameServer.exe!APrimalStructureWaterPipe::SubtractWaterFromConnections() (0x00007ff731f5d705) + 38 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalstructurewaterpipe.cpp:209]
ShooterGameServer.exe!APrimalStructureWaterPipe::SubtractWaterFromConnections() (0x00007ff731f5d705) + 38 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalstructurewaterpipe.cpp:209]
ShooterGameServer.exe!APrimalStructureItemContainer::SubtractWaterFromConnections() (0x00007ff731f28352) + 29 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalstructureitemcontainer.cpp:176]
ShooterGameServer.exe!APrimalStructureItemContainer_CropPlot::RefreshCrop() (0x00007ff731f3269e) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalstructureitemcontainer_cropplot.cpp:225]
ShooterGameServer.exe!APrimalStructureItemContainer_CropPlot::Tick() (0x00007ff731f31a84) + 20 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalstructureitemcontainer_cropplot.cpp:110]
ShooterGameServer.exe!AActor::TickActor() (0x00007ff732970efe) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:733]
ShooterGameServer.exe!FActorTickFunction::ExecuteTick() (0x00007ff73296f8ea) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:129]
ShooterGameServer.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff732c1b9bc) + 30 bytes [c:\svn_ark\engine\source\runtime\core\public\async\taskgraphinterfaces.h:665]
ShooterGameServer.exe!FTaskThread::ProcessTasks() (0x00007ff7323efa7c) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:338]
ShooterGameServer.exe!FTaskThread::ProcessTasksUntilQuit() (0x00007ff7323ef60d) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:177]
ShooterGameServer.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff7323f05e8) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:882]
ShooterGameServer.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff732bedca6) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\ticktaskmanager.cpp:204]
ShooterGameServer.exe!FTickTaskManager::RunTickGroup() (0x00007ff732bf1c0a) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\ticktaskmanager.cpp:851]
ShooterGameServer.exe!UWorld::RunTickGroup() (0x00007ff732ac1d93) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:694]
ShooterGameServer.exe!UWorld::Tick() (0x00007ff732ac4821) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:1431]
ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff732a27e1f) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:951]
ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff731db038b) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2344]
ShooterGameServer.exe!GuardedMain() (0x00007ff731dabe5c) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff731db135a) + 5 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff731db1488) + 8 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff7338e61d1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffa6df88102) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffa707fc5b4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffa707fc5b4) + 0 bytes [UnknownFile:0]