安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








I'm applying custom German Army Uniforms (It's a WW2 Nazi-Zombie loadout) via a loadout script, but once spawned, they refuse to move:
However, if I don't apply the Loadouts, then they move alright. May have something to do with forceAddUniform.
Additionally, enableAI "MOVE" and enableAI "PATH" don't seem to help in getting them to move.
EDIT: They also work fine with the loadout script as long as forceAddUniform isn't used.
EDIT 2:
So I've managed to get it working, at least in my specific case. It would appear that if the switch occurs while the Z is already moving, then they don't get stuck.