Garry's Mod

Garry's Mod

Guess Who
Ways to figure out if they are people
Is there ways to figure it out
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MadJack 9 jan, 2016 @ 14:08 
There could possibly be a few ways in detecting an actual player.
  • NPCs never walk side ways and backwards.
  • Perhaps the way they walk and stop certain time. But this only implies to maps that have a navmesh. So if you can remember the paths the NPC's go and not go. Then it may be easier for you to spot them out.

    That's all i'm gonna give ;)
Akenny 10 jan, 2016 @ 8:04 
hit them with a prop it will go through npcs but not players
endarz 10 jan, 2016 @ 8:38 
Ursprungligen skrivet av The Lightning Phoenix:
Is there ways to figure it out

What I do is run into the "NPC" and the NPC will usually just sit there. Players will try to move around you.
Bagelae 10 jan, 2016 @ 10:11 
heres another one but im not sure aobut this

if the npc is sitting and u jump over it and move around
the npc will move wierdly

players will stay



again im not sure

Maverick 10 jan, 2016 @ 11:38 
Players made footstep noises and the NPCS don't
Ursprungligen skrivet av TheCaptainEnderz:
Ursprungligen skrivet av The Lightning Phoenix:
Is there ways to figure it out

What I do is run into the "NPC" and the NPC will usually just sit there. Players will try to move around you.
Nah at least my friends don't move
slyy 17 jan, 2016 @ 10:40 
grab a prop, and shove it into players, if prop collides its a player ;)
if not then npc
Ursprungligen skrivet av iNyx':
grab a prop, and shove it into players, if prop collides its a player ;)
if not then npc
There arent many props that you can grab
slyy 17 jan, 2016 @ 11:06 
Ursprungligen skrivet av The Lightning Phoenix:
Ursprungligen skrivet av iNyx':
grab a prop, and shove it into players, if prop collides its a player ;)
if not then npc
There arent many props that you can grab
in plaza there are many in the office
Neo TA 23 jan, 2016 @ 19:38 
theres a very simple way to fix this and i have done already in my communities server

GM:AllowPlayerPickup set teams and youre good to go
Polonius 24 jan, 2016 @ 1:49 
Neo what does that fix?
Neo TA 24 jan, 2016 @ 9:08 
stops seekers picking up props and pushing them inside npc's and players to tell which one is real
Polonius 24 jan, 2016 @ 9:45 
Oh! so in which file do i put that? and its just GM:AllowPlayerPickup? or then what? I could use this!
Neo TA 24 jan, 2016 @ 10:20 
added this to the init.lua in garrysmod/gamemodes/guesswho/gamemode ..

function GM:AllowPlayerPickup( ply, entity) if ply:Team() == TEAM_SEEKING || ply:Team() == TEAM_UNASSIGNED || ply:Team() == TEAM_SPECTATOR then return end if ply:Team() == TEAM_HIDING then return true end end
this doesnt allow seekers to pick up nor spectators and allows hiding to pick up change the teams for different needs if required
Polonius 24 jan, 2016 @ 13:04 
Thanks!
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