Space Engineers

Space Engineers

Helmet - 3D HUD and reflective glass
Denne tråd er blevet låst
HUD starts floating in the air
Sometimes, the HUD and the black box around it just appears haning in the air/space.
It also is an acctual object, so i can´t just go through it.
What can i do ?
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Digi  [udvikler] 25. mar. 2016 kl. 17:59 
So, are you saying you can collide with it ? O.o

And where's this happening, SP, player hosted MP (and you're client or host?) or DS ?

And how rare is it, I need to replicate it to be able to fix it xD
[FmOs] Fry, Philip J 26. mar. 2016 kl. 4:35 
First of all: http://imgur.com/a/25Fy4 , player hosted MP(client) , We started a new world from a planet and i first experienced it when we build the airlock of this mod: https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=294619787, but after that it started appearing elsewhere too.
Digi  [udvikler] 26. mar. 2016 kl. 5:34 
Hmm, looks like the helmet duplicated itself :-?

Did the host experience anything like this too ? It'll make fixing this way faster if I don't have to be a client.
And did someone else see the helmet box in the same places you did or only you ?

And are you sure you can physically collide with it ? It looks really near to that drill and I'm not sure if you're colliding with the drill or the helmet.
[FmOs] Fry, Philip J 26. mar. 2016 kl. 6:06 
No, the host experienced nothing, and only i can see it, i´m completly sure that i can colide with it because, once it appeard bettwen to doors so i had some trouble getin through it.
[FmOs] Fry, Philip J 26. mar. 2016 kl. 9:53 
http://imgur.com/4931LqY it happend again
SpaceRice 27. mar. 2016 kl. 8:05 
My friend also has the same issue with this mod. A physical block appears in front of him and he becomes stuck.
[FmOs] Fry, Philip J 27. mar. 2016 kl. 8:08 
That´s exactly what i meant!
[FmOs] Fry, Philip J 27. mar. 2016 kl. 9:33 
NOW I KNOW EXACTLY WHEN IT COMES. It comes when the host puts on his helmet. When you know what you mean,
Digi  [udvikler] 27. mar. 2016 kl. 9:48 
That means the game doesn't respect the parameters anymore :|

But, regardless, I can't replicate the issue so I can't even start to try things out because I can't confirm if they helped or not.

Next time it happens for you guys can you tell me everything you did right before it happened ? keys pressed, menus opened, character poses, etc.

EDIT: Ok I'll see if host toggling helmet does replicate it for me.

EDIT #2:
Ok it got replicated, yey!
It appears that's the host's helmet, when host puts on his helmet it also spawns for other people as a physical object.

Not sure if I even can fix this because the game disobeys the parameters I gave the entity, non-physical and non-synchronized :/
Sidst redigeret af Digi; 27. mar. 2016 kl. 9:57
[FmOs] Fry, Philip J 27. mar. 2016 kl. 10:53 
I really hope you can fix the issue, i´m so used to play with your awsome mod. I can´t even picture me playing SE with out it.
Digi  [udvikler] 28. mar. 2016 kl. 16:51 
Mod updated with a workaround for this issue, clients will just delete the host's helmet if it spawns for them.

The underlying issue has been reported to the devs.
[FmOs] Fry, Philip J 29. mar. 2016 kl. 8:07 
Great!!!!! THANKS A LOT FOR YOUR HELP!!!!!!
Darian Stephens 31. mar. 2017 kl. 0:05 
Just so you know, there's a new issue with helmet elements floating away. When you make the bars flash (Things like oxygen and hydrogen when they're low), the remaining section of bar will stay in place while the red box is present (Is it meant to be a box around the bar?). You probably intended the bar to disappear from view, and it technically does when you're moving.
Digi  [udvikler] 31. mar. 2017 kl. 3:14 
I replaced the bar blinking with the red background but forgot to let the code continue so it updates the bar position xD fixed.
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