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Сообщить о проблеме с переводом








1. I'm using these trees as I feel they fit better with the existing ones already present in TF2. I do quite like the others as well, I just prefer these.
2 and 3. The entities in these stages of the map purposefully get killed when these stages aren't being played, and that includes the bridge and health/ammo kits. This is done in order to save edicts and prevent the game from running out and crashing. I actually wrote a huge vscript table to spawn the snow particles per stage, lol.
4. This is the same behavior as the base map; I didn't want to stray too far from the original layout
I appreciate you taking the time to check out the map and share your thoughts!