Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

UFO's Cheat Mods Bundle [1.3.6]
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UFOdestiny  [pengembang] 27 Okt @ 11:33pm
BUG Report
Please report the bug here.
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测试到一种会坏档的情况。(Mod载入顺序为:Harmony-ButterLib-UIExtenderEX-Mod Configuration Menu V5-Native-SandBox Core-Sandbox-StoryMode-CustomBattle-Birth and Aging Options-Fast Mode-UFO)

在Mod只添加了官方的所有Mod以及这个Mod与其所有前置Mod的情况下,如果将工坊选项里的材料、耐力、制作难度全部设置到0%(有单独调整制作难度为1%进行变量测试)并解锁全部部件,此时角色在城镇铁匠铺如果锻造了6~7种武器类型(以该类武器最高级部件锻造,每类武器生产2~3把),保存后则该存档报废,无法成功载入,会直接报错闪退。问题只会发生在保存后读取存档时。在保存没问题的情况下,继续进行游戏1~2小时,也会在保存后读取存档时报错闪退,存档报废。

我没有编程相关知识所以只能通过游戏内简单尝试的结果来反馈。
Terakhir diedit oleh 小鸮project; 9 jam yang lalu
Bannerlord has encountered a problem and will close itself.
This is a community Crash Report. Please save it and use it for reporting the error. Do not provide screenshots, provide the report!
Most likely this error was caused by a custom installed module.

Exception Information:
Potential Source Module Id: UFO
Type: System.NullReferenceException
Message: Object reference not set to an instance of an object.
Stacktrace:
at void MiscPatchs+HourlyTickPostfixPatch.Postfix(ref CraftingCampaignBehavior __instance, ref Dictionary<Hero, object> ____heroCraftingRecords) in D:/workspace/UFO-Bannerlord/Patch/HeroEnhance/MiscPatchs.cs:line 254
at void TaleWorlds.CampaignSystem.CampaignBehaviors.CraftingCampaignBehavior.HourlyTick_Patch1(CraftingCampaignBehavior this)
at void TaleWorlds.CampaignSystem.MbEvent.InvokeList(EventHandlerRec list)
at void TaleWorlds.CampaignSystem.CampaignEvents.HourlyTick()
at void TaleWorlds.CampaignSystem.CampaignEventDispatcher.HourlyTick()
at void TaleWorlds.CampaignSystem.Campaign.HourlyTick(MBCampaignEvent campaignEvent, object[] delegateParams)
at void TaleWorlds.CampaignSystem.MBCampaignEvent.RunHandlers(params object[] delegateParams)
at void TaleWorlds.CampaignSystem.MBCampaignEvent.CheckUpdate()
at void TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.SignalPeriodicEvents()
at void TaleWorlds.CampaignSystem.Campaign.Tick()
at void TaleWorlds.CampaignSystem.GameState.MapState.OnMapModeTick(float dt)
at void TaleWorlds.CampaignSystem.GameState.MapState.OnTick(float dt)
at void TaleWorlds.Core.GameStateManager.OnTick(float dt)
at void TaleWorlds.Core.Game.OnTick(float dt)
at void TaleWorlds.Core.GameManagerBase.OnTick_Patch1(GameManagerBase this, float dt)
at void TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch5(Module this, float dt)



From Highest Probability to Lowest:
Module Id: UFO
Frame: void MiscPatchs+HourlyTickPostfixPatch.Postfix(ref CraftingCampaignBehavior __instance, ref Dictionary<Hero, object> ____heroCraftingRecords)
Frame: void TaleWorlds.CampaignSystem.CampaignBehaviors.CraftingCampaignBehavior.HourlyTick_Patch1(CraftingCampaignBehavior this)
Frame: void TaleWorlds.Core.GameManagerBase.OnTick_Patch1(GameManagerBase this, float dt)
Module Id: BetterExceptionWindow
Frame: void TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch5(Module this, float dt)
Fisknor 57 menit yang lalu 
Dont actually get any kind of error message, however, EVERY weapon part added by the Warsails expansion is missing whenever i activate this mod in any way.
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