武装突袭3

武装突袭3

ZEIC - Zeus and Eden Interior Community Version
 此主题已被置顶,因此可能具有重要性
Overlord Zorn  [开发者] 9 月 12 日 下午 6:06
How to Contribute an Interior Template
How to Make an Interior Template

All modules referenced can be found in "ZEIC - Interiors Development".

Preperations
- Start A3 with ZEIC loaded + Mod/DLCs.
- Open Editor, load VR Terrain
- Use Module: "List Buildings" or hand place desired
- Make sure the positions are marked. ether through Module: "Mark Positions" or List Buildings.

Fill the Building with objects
- Decorate interior
- keep the Positions (arrows) clear of objects. These positions are used by ai and we dont want AI to be glitching through these objects.
- Avoid using Objects that are not vanilla and not included in the same mod/dlc as the building you're editing.

Export the Building Scheme
Once Done, use the Module "Save Building Scheme".
This will put the template in your clipboard.

Share the Scheme
Ether share your freshly baked template here or be a chad and make a Github PR with your changes.
最后由 Overlord Zorn 编辑于; 9 月 15 日 上午 4:12
< >
正在显示第 1 - 2 条,共 2 条留言
When I save a comp what do I need to do next?
Overlord Zorn  [开发者] 9 月 15 日 上午 4:13 
引用自 $erious_Though+
When I save a comp what do I need to do next?
I updated the Main Post here with more detailed instructions
< >
正在显示第 1 - 2 条,共 2 条留言
每页显示数: 1530 50