Barotrauma 潜渊症

Barotrauma 潜渊症

More Blood
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Nupaska  [开发者] 5 月 21 日 下午 2:22
Ideas
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正在显示第 1 - 13 条,共 13 条留言
Chain 7 月 9 日 上午 1:28 
is it possible to add blood effects when shooting people?
Nupaska  [开发者] 7 月 9 日 上午 1:52 
it's already implemented, innit?
Chain 7 月 9 日 上午 1:57 
i mean, the blood spilling when you hit the target, not the wall decals. it's barely visible
Nupaska  [开发者] 7 月 9 日 上午 1:58 
wdym by spilling? What if not wall decals?
Nupaska  [开发者] 7 月 9 日 上午 2:00 
And wdym by it's barely visible? just move the slider in graphics settings
Chain 7 月 9 日 上午 2:02 
from what i noticed, your mod adds blood on the wall when shooting people, but i wanna see it as a visual effect, appearing in the spot where bullet hits
Nupaska  [开发者] 7 月 9 日 上午 2:04 
you mean on the limb? Probably too hard, gl implementing that
最后由 Nupaska 编辑于; 7 月 9 日 上午 2:05
Chain 7 月 9 日 上午 2:06 
any part of the body
Chain 7 月 9 日 上午 2:06 
k, i see
Nupaska  [开发者] 7 月 9 日 上午 2:11 
I mean it's already kinda implemented in vanilla, when limb is bleeding its sprite is replaced by bloody sprite
but adding blood spots on existing limb is stupidly hard, like i need to create a separate texture for each limb on every character, keep track of all blood spots and redraw them every frame on top of limb texture with some mask, and than make game use this texture instead of vanilla limb texture
Nupaska  [开发者] 7 月 9 日 上午 2:22 
Actually i think this bloody sprite appears just too late, i could add setting to make it appear earlier
Chain 7 月 9 日 上午 2:31 
oh, i don't want you to change a texture, i want you to add some blood png effect when shooting someone, so that it will look like you actually wounded someone
最后由 Chain 编辑于; 7 月 9 日 上午 2:33
jakkapakkaman 8 月 13 日 下午 12:24 
setting to make it never despawn
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