安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








- Some slight fixes for 1.5 update that were missed by Sans.
- Blocked Melanin and Hair Color Genes to ensure proper pawn colorations.
- Added Blood Def and Smear Def so they could properly tend to wounds.
- Added some support for Anomaly in the form of letting Thrumkin be Shamblers. They'll be strong ones so be careful.
- Updated Body Defs for left flip graphic... I'm not honestly sure what that does but its needed for 1.5.
- Fixed the NPC Faction not spawning right.
- Thrumkin Horns were disappearing on South facing pawns. Fixed it by taking what is probably an old texture and reapplying it to the South facing for all four types of horn and the Steel and Enhanced versions.
- Adjusted gestation to be more reasonable. Instead of 75 days they now only take 20 days. Same as Thrumbo's.
- Added a ModIcon... cause why not?
- Fixed an issue with the Player faction that caused the Ideology menu to display over the map rather than the background its supposed to.
- Created LoadFolders.
- Shifted DLC specific things into Compatibility Folders.
- Created Baseline Xenotype.
- Tied Baseline to spawns of Thrumkin.
- Added Natural Meditation Focus to Childhood Backstories.
- Added Hunter, Logger, Farmer and Miner Pawnkinds.
- Made them sound like Thrumbo's.
- Adjusted Lifestages to work with Biotech.
- Adjusted Race Def to have Children growth stats.
- After an annoying bout of using the wrong dev tool I got children bodies working (These will eventually be given the furryness rather than just being regular human..
- Adjusted child and baby tails to fit their itty bitty frames.
-Re-established spawning for PlayerTribe and PlayerColony. Forgot to re-enable it. If you do not want Thrumkin in your colonies remember you can select the race you're trying to get from the Alien Head icon to the side near Xenotypes.
Mod Version: 1.6.1.0000
-Updated Code by Airo to bring it up to working order for 1.6
-Thrumkin horns can now be properly removed and replaced in surgeries.
-Thrumkin plants now should be working properly.
-Thrumkin can now benefit again from [SYR] Harvest Yield (Continued) by Mlie. I recommend this immensely.
-Thrumkin Noses will no longer stick out of helmets and thus get vacuum burn.
-Thrumkin will no longer spawn in other factions. This is temporary while I try to figure out how to get them to stop spawning in huge numbers.
-Thrumkin are still un-butcherable. I am looking into this.