Project Zomboid

Project Zomboid

JB Max Capacity Override
Endless Error
Hey there, I noticed there're endless errors that pop up with only this and starlit library enabled on debug 42.11. It pops up immediately after spawning.

STACK TRACE
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function: prerender -- file: jb_iptext_fix.lua line # 144 | MOD: JB Max Capacity Override

ERROR: General f:1702, t:1764471913267> ExceptionLogger.logException> Exception thrown
java.lang.RuntimeException: attempted index: keepSelectedButtonVisible of non-table: null at KahluaThread.tableget(KahluaThread.java:1530).
Stack trace:
se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1530)
se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:502)
se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:174)
se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1826)
se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1668)
se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:38)
zombie.ui.UIElement.render(UIElement.java:1990)
zombie.ui.UIManager.render(UIManager.java:419)
zombie.gameStates.IngameState.renderFrameUI(IngameState.java:1331)
zombie.gameStates.IngameState.renderframeui(IngameState.java:1317)
zombie.gameStates.IngameState.renderInternal(IngameState.java:1456)
zombie.gameStates.IngameState.render(IngameState.java:1406)
zombie.gameStates.GameStateMachine.render(GameStateMachine.java:28)
zombie.GameWindow.renderInternal(GameWindow.java:468)
zombie.GameWindow.frameStep(GameWindow.java:940)
zombie.GameWindow.mainThreadStep(GameWindow.java:642)
zombie.MainThread.mainLoop(MainThread.java:76)
java.base/java.lang.Thread.run(Unknown Source)
LOG : General f:1702, t:1764471913268> -----------------------------------------
STACK TRACE
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function: prerender -- file: jb_iptext_fix.lua line # 144 | MOD: JB Max Capacity Override
最后由 DarkzKnight 编辑于; 12 小时以前