安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








-The strider is just a bug from the original mod that map was came from, so I’ll fix it later if and when I can (though if I can’t that’ll unfortunately mean I’ll have to outright remove the strider)
-The cremator burning the citizens even though theres a machine gun next to those citizens can be explained with some metrocops just being that cruel to the point where they’d rather have them burn alive for a bit before being quickly killed.
-With them still begging after being burnt alive right now I guess that could just be them being in a state of shock? Though now that I do think thats strange I’ll see if theres anything I can do to fix it.
Though thanks for reporting these, after all immersion is one of the top priorities in this mod
Also I was going to have a voiceline making the workers sound surprised of freeman, and overwatch warning the workers of freeman though I didn’t have the time yet. Still though thanks for reporting this!
As for the cremator in the first map of Route Kanal, I’ll plan to remove that one entirely as to not make the cremator’s appearance too saturated
Still though, thanks for your suggestions man 👍