Garry's Mod

Garry's Mod

NPC Weapon Picking
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Limakenori  [开发者] 2024 年 5 月 27 日 上午 8:59
Bug Reports
report your bugs here
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正在显示第 1 - 15 条,共 42 条留言
Avtraz 2024 年 5 月 27 日 上午 10:02 
none
Azure 2024 年 5 月 28 日 上午 8:20 
Found a bug. Whenever a medkit is around a combine soldier, they tend to bug out and stand in place and shoot in single shots. this also affects them trying to shoot an AR2 ball, making them continuously play that animation and sound but never fire. I do have a combine AI mod but i tried it with and without the mod and i've never had this issue before. Can supply a video if needed
Limakenori  [开发者] 2024 年 5 月 28 日 上午 8:26 
引用自 Azure
Found a bug. Whenever a medkit is around a combine soldier, they tend to bug out and stand in place and shoot in single shots. this also affects them trying to shoot an AR2 ball, making them continuously play that animation and sound but never fire. I do have a combine AI mod but i tried it with and without the mod and i've never had this issue before. Can supply a video if needed
I tried it and it works fine for me. So, can you show a video please?
Azure 2024 年 5 月 28 日 上午 8:44 
https://youtu.be/zbRmVnqVoOE
I wonder if it is conflicting with one of my animation mods. I am currently using this addon
https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2978787738
Azure 2024 年 5 月 28 日 上午 8:48 
Limakenori  [开发者] 2024 年 5 月 28 日 上午 8:57 
引用自 Azure
Here is also the combine AI mod i am using.
https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2807525115
For me Combines doesn't shoot rebels at all for some reason(even if weapon picking addon isn't turned on), but they shoot player and aliens perfectly fine no matter what.
Azure 2024 年 5 月 28 日 上午 9:15 
Unsure on why that would be, i will have to look more into it when i get home.
Azure 2024 年 5 月 28 日 下午 1:07 
I found out why combine soldiers bug out with this mod and the realistic combine soldier ai mod. This conflicts with the "Enable Better Flanking" but i'm not sure why.
Screddy 2024 年 5 月 30 日 上午 2:37 
When they die or I killed it, the npc will still pickup their weapon after the die and the weapon will disappear after that.
Limakenori  [开发者] 2024 年 5 月 30 日 上午 2:40 
引用自 Screddy
When they die or I killed it, the npc will still pickup their weapon after the die and the weapon will disappear after that.
I don't understand.
Peekofwar 2024 年 6 月 3 日 下午 4:47 
引用自 Limakenori
引用自 Azure
Here is also the combine AI mod i am using.
https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2807525115
For me Combines doesn't shoot rebels at all for some reason(even if weapon picking addon isn't turned on), but they shoot player and aliens perfectly fine no matter what.

Check if the following command fixes that:
global_set citizens_passive 0
SleepyNotDead 2024 年 6 月 12 日 上午 1:09 
NPCs completely ignore health vials now, they only recognize health kits.
Hodis 2024 年 6 月 21 日 上午 10:13 
it seems that added weapons don't save to the weapons.txt file when added via the weapon category option, but instead are added several times to the npcs.txt file
最后由 Hodis 编辑于; 2024 年 6 月 21 日 上午 10:14
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