Arma 3
[C21] Jiralhanae WIP
Venom  [udvikler] 5. juli kl. 18:59
Bug Reports/Feedback
Title.
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There is a chance to get hit by a spiker round and have it embed in your feet. When you move around, you will begin to levitate and increase altitude until the spike despawns, thus killing you from fall damage.

https://i.imgur.com/KoaFiqc.jpeg
Sidst redigeret af GallopingGepard; 7. juli kl. 15:03
There doesn't appear to be a damage hitbox for the head. Or if there is, I am unable to kill a brute via headshots. As a result the "helmet fly" addon option doesn't work on any multiplier setting. I have tried checking and unchecking the "brute headbox fix" option.
Sidst redigeret af GallopingGepard; 7. juli kl. 15:24
"comp21_brute_chief_hammer" has an untextured model for the primary weapon.
H0STILE 9. juli kl. 17:33 
Spartans with shielding seem to be immune to the gravity hammer
aiondarck 9. juli kl. 22:01 
now brutes die easily and makes the mod boring
9.5mm BR 55
Toros Shots ONLY

Brute Minor (1.0x hit multiplier) Shots to kill: 2 rounds
Brute Minor (0.3x hit multiplier) Shots to kill: 10 rounds
Brute Minor (0.1 hit multiplier) Shots to kill: 48 rounds

Brute Captain (1.0x hit multiplier) Shots to kill: 2 rounds
Brute Captain (0.3x hit multiplier) Shots to kill: 32 rounds
Brute Captain (0.1 hit multiplier) Shots to kill: 81 rounds

Brute Chieftain (1.0x hit multiplier) Shots to kill: 10 rounds
Brute Chieftain (0.3x hit multiplier) Shots to kill: 47 rounds
Brute Chieftain (0.1 hit multiplier) Shots to kill: 86 rounds

You can edit this in the addon settings under "Brutes". 0.3 is pretty reasonable.
Týr  [udvikler] 11. juli kl. 10:51 
Oprindeligt skrevet af GallopingGepard:
"comp21_brute_chief_hammer" has an untextured model for the primary weapon.

Still WIP
Týr  [udvikler] 11. juli kl. 10:52 
Oprindeligt skrevet af GallopingGepard:
There doesn't appear to be a damage hitbox for the head. Or if there is, I am unable to kill a brute via headshots. As a result the "helmet fly" addon option doesn't work on any multiplier setting. I have tried checking and unchecking the "brute headbox fix" option.

This thing is also in WIP due to bohemia update last year we should find another way to make it as it was initially planned (bohemia restrict hitbox sizes you can try on elites the top of their head are outside their possible hitbox too)
Týr  [udvikler] 11. juli kl. 10:53 
Oprindeligt skrevet af GallopingGepard:
There is a chance to get hit by a spiker round and have it embed in your feet. When you move around, you will begin to levitate and increase altitude until the spike despawns, thus killing you from fall damage.

https://i.imgur.com/KoaFiqc.jpeg


Very interesting and funny. We should make some research if it's possible to avoid this
Týr  [udvikler] 11. juli kl. 10:54 
Oprindeligt skrevet af aiondarck:
now brutes die easily and makes the mod boring


Again depends what mod weapons you are using and you can set brute resistance via CBA configs
Týr  [udvikler] 11. juli kl. 10:55 
Oprindeligt skrevet af H0STILE:
Spartans with shielding seem to be immune to the gravity hammer

We didn't initally plan to make the brute compatible to fight spartans and elites skeleton.
That's maybe something that will come later in the developpement of the mod.
Týr  [udvikler] 11. juli kl. 10:58 
Oprindeligt skrevet af GallopingGepard:
9.5mm BR 55
Toros Shots ONLY

Brute Minor (1.0x hit multiplier) Shots to kill: 2 rounds
Brute Minor (0.3x hit multiplier) Shots to kill: 10 rounds
Brute Minor (0.1 hit multiplier) Shots to kill: 48 rounds

Brute Captain (1.0x hit multiplier) Shots to kill: 2 rounds
Brute Captain (0.3x hit multiplier) Shots to kill: 32 rounds
Brute Captain (0.1 hit multiplier) Shots to kill: 81 rounds

Brute Chieftain (1.0x hit multiplier) Shots to kill: 10 rounds
Brute Chieftain (0.3x hit multiplier) Shots to kill: 47 rounds
Brute Chieftain (0.1 hit multiplier) Shots to kill: 86 rounds

You can edit this in the addon settings under "Brutes". 0.3 is pretty reasonable.


Very Nice list explain well the parameters. I will probably put it as a reference.
Also damages balance will probably change in the future. And maybe the way of configure them too (it's only a maybe)
CoffeePot 15. juli kl. 17:04 
Noticed two issues while testing a mission with my friend:

1. The server wouldn't load the mission until I removed the Brutes from the editor. It kept kicking us back to role selection.

2. When spawning Brutes through Zeus, my friend saw no animations on any of them except the Chieftain. Everything looked fine on my end as Zeus, but I confirmed on his stream that they were sliding around like chess pieces.

Mods were correctly loaded on both client and server, with no mismatches or startup problems.
Týr  [udvikler] 16. juli kl. 17:00 
Oprindeligt skrevet af CoffeePot:
Noticed two issues while testing a mission with my friend:

1. The server wouldn't load the mission until I removed the Brutes from the editor. It kept kicking us back to role selection.

2. When spawning Brutes through Zeus, my friend saw no animations on any of them except the Chieftain. Everything looked fine on my end as Zeus, but I confirmed on his stream that they were sliding around like chess pieces.

Mods were correctly loaded on both client and server, with no mismatches or startup problems.


Thanks a lot for that we will try to figure out the problem
not a massive thing and im unsure if it was teh root problem however when running a op with this mod installed the server console kept throwing this error

Error: Failed to open file comp21_brute\snd\smell1.wav
Cannot load sound 'comp21_brute\snd\smell1.wav'
Error: Failed to open file comp21_brute\snd\sniff2.wav
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