tModLoader

tModLoader

Doctor Gaming : The END? -discontinued
 This topic has been pinned, so it's probably important
Wesker  [developer] Jan 16, 2024 @ 1:20am
Bug feedback.
This is used to provide feedback on bugs.
When providing feedback on bugs.
Please prioritize checking for conflicts in the Mod list and be specific when describing the issue.
I am currently under mental pressure to develop this Mod and may not be able to completely fix the bug, but I will try my best.
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Showing 1-12 of 12 comments
Paco da Pea Jan 22, 2024 @ 3:08pm 
Scout is broken at the moment.
He stands completely still, floating if in mid-air, his outfit in the vanity slot not visible and sometimes spamming the "Stellar Nova ready" message from the Stars Above mod.
I think he's the only one tho, Amiya works fine.
But I just started using this mod so I only have Scout and Amiya atm.
Wesker  [developer] Jan 22, 2024 @ 5:40pm 
Originally posted by Paco da Pea:
Scout is broken at the moment.
He stands completely still, floating if in mid-air, his outfit in the vanity slot not visible and sometimes spamming the "Stellar Nova ready" message from the Stars Above mod.
I think he's the only one tho, Amiya works fine.
But I just started using this mod so I only have Scout and Amiya atm.
I'll try to prepare a hot fix.
Wesker  [developer] Jan 22, 2024 @ 5:51pm 
Originally posted by Paco da Pea:
Scout is broken at the moment.
He stands completely still, floating if in mid-air, his outfit in the vanity slot not visible and sometimes spamming the "Stellar Nova ready" message from the Stars Above mod.
I think he's the only one tho, Amiya works fine.
But I just started using this mod so I only have Scout and Amiya atm.
I fix it.
Hotfix has been released.
darkmelo Mar 22, 2024 @ 8:31am 
hello i still have same problem with stellar nova ready ,and i updated all mods to latest :/
Mahorin Oct 29, 2024 @ 3:40am 
I'm having sound/screen bug using this mod. I already compared with and without this mod while breaking pots and it only happens while using this mod.

https://www.youtube.com/watch?v=1tzb6lYQAC0
(Heres the link of the bug to show the problem)
Wesker  [developer] Oct 29, 2024 @ 3:52am 
Originally posted by Mahorin:
I'm having sound/screen bug using this mod. I already compared with and without this mod while breaking pots and it only happens while using this mod.

https://www.youtube.com/watch?v=1tzb6lYQAC0
(Heres the link of the bug to show the problem)

Hello

This is caused by terraguardian's settings.
Turn off terraguardian's halloween jumpscare.
Mahorin Oct 26 @ 10:26am 
Im having another bug when this mod is enabled. Its really annoying I showed my other mods in the video hope that helps, also the difficulty selector keeps repeating is there way to stop from showing after selecting the crisis level? Some companion costume disappear when I rejoin the world

https://youtu.be/Yr4ctkMF0cg
Wesker  [developer] Oct 26 @ 6:12pm 
Originally posted by Mahorin:
Im having another bug when this mod is enabled. Its really annoying I showed my other mods in the video hope that helps, also the difficulty selector keeps repeating is there way to stop from showing after selecting the crisis level? Some companion costume disappear when I rejoin the world

https://youtu.be/Yr4ctkMF0cg

Well, I personally recommend prioritizing checking mods that conflict with terraguardian.
Because this mod actually creates fake player entities, it is very incompatible with some mods.
[00:48:25.914] [.NET TP Worker/INFO] [tML]: Disabling Mod: DocterMain
[00:48:25.915] [.NET TP Worker/ERROR] [tML]: An error occurred while loading DocterMain v0.8.5.5
It has been detected that this mod was built for tModLoader v2025.5.3.0
However, you are using tModLoader v2025.8.3.1
The mod(s) and any dependencies have been automatically disabled.
Terraria.ModLoader.Exceptions.MultipleException: Multiple errors occurred.
---> System.NullReferenceException: Object reference not set to an instance of an object.
at DocterMain.Content.Items.EXP.JessicatheLiberatedEliteCombatRecords2.AddRecipes() in DocterMain\Content\Items\EXP\JessicatheLiberatedEliteCombatRecords2.cs:line 39
at Terraria.ModLoader.Core.LoaderUtils.ForEachAndAggregateExceptions[T](IEnumerable`1 enumerable, Action`1 action) in tModLoader\Terraria\ModLoader\Core\LoaderUtils.cs:line 129
--- End of inner exception stack trace ---
at Terraria.ModLoader.Core.LoaderUtils.ForEachAndAggregateExceptions[T](IEnumerable`1 enumerable, Action`1 action) in tModLoader\Terraria\ModLoader\Core\LoaderUtils.cs:line 137
at DMD<DMD<>?20690156::Terraria.ModLoader.RecipeLoader::AddRecipes>()
at SyncProxy<System.Void Terraria.ModLoader.RecipeLoader:AddRecipes()>()
at Terraria.Recipe.SetupRecipes() in tModLoader\Terraria\Recipe.cs:line 14633
at Terraria.ModLoader.ModContent.SetupRecipes(CancellationToken token) in tModLoader\Terraria\ModLoader\ModContent.cs:line 494
at Terraria.ModLoader.ModContent.Load(CancellationToken token) in tModLoader\Terraria\ModLoader\ModContent.cs:line 377
at Terraria.ModLoader.ModLoader.Load(CancellationToken token) in tModLoader\Terraria\ModLoader\ModLoader.cs:line 134
---> (Inner Exception #1) System.NullReferenceException: Object reference not set to an instance of an object.
at DocterMain.Content.Items.EXP.TyphonEliteCombatRecords2.AddRecipes() in DocterMain\Content\Items\EXP\TyphonEliteCombatRecords2.cs:line 40
at Terraria.ModLoader.Core.LoaderUtils.ForEachAndAggregateExceptions[T](IEnumerable`1 enumerable, Action`1 action) in tModLoader\Terraria\ModLoader\Core\LoaderUtils.cs:line 129<---

Been having this problem recently when it was fine a few days before.
Wesker  [developer] Nov 1 @ 1:47am 
Originally posted by To The Glue Factory with You:
[00:48:25.914] [.NET TP Worker/INFO] [tML]: Disabling Mod: DocterMain
[00:48:25.915] [.NET TP Worker/ERROR] [tML]: An error occurred while loading DocterMain v0.8.5.5
It has been detected that this mod was built for tModLoader v2025.5.3.0
However, you are using tModLoader v2025.8.3.1
The mod(s) and any dependencies have been automatically disabled.
Terraria.ModLoader.Exceptions.MultipleException: Multiple errors occurred.
---> System.NullReferenceException: Object reference not set to an instance of an object.
at DocterMain.Content.Items.EXP.JessicatheLiberatedEliteCombatRecords2.AddRecipes() in DocterMain\Content\Items\EXP\JessicatheLiberatedEliteCombatRecords2.cs:line 39
at Terraria.ModLoader.Core.LoaderUtils.ForEachAndAggregateExceptions[T](IEnumerable`1 enumerable, Action`1 action) in tModLoader\Terraria\ModLoader\Core\LoaderUtils.cs:line 129
--- End of inner exception stack trace ---
at Terraria.ModLoader.Core.LoaderUtils.ForEachAndAggregateExceptions[T](IEnumerable`1 enumerable, Action`1 action) in tModLoader\Terraria\ModLoader\Core\LoaderUtils.cs:line 137
at DMD<DMD<>?20690156::Terraria.ModLoader.RecipeLoader::AddRecipes>()
at SyncProxy<System.Void Terraria.ModLoader.RecipeLoader:AddRecipes()>()
at Terraria.Recipe.SetupRecipes() in tModLoader\Terraria\Recipe.cs:line 14633
at Terraria.ModLoader.ModContent.SetupRecipes(CancellationToken token) in tModLoader\Terraria\ModLoader\ModContent.cs:line 494
at Terraria.ModLoader.ModContent.Load(CancellationToken token) in tModLoader\Terraria\ModLoader\ModContent.cs:line 377
at Terraria.ModLoader.ModLoader.Load(CancellationToken token) in tModLoader\Terraria\ModLoader\ModLoader.cs:line 134
---> (Inner Exception #1) System.NullReferenceException: Object reference not set to an instance of an object.
at DocterMain.Content.Items.EXP.TyphonEliteCombatRecords2.AddRecipes() in DocterMain\Content\Items\EXP\TyphonEliteCombatRecords2.cs:line 40
at Terraria.ModLoader.Core.LoaderUtils.ForEachAndAggregateExceptions[T](IEnumerable`1 enumerable, Action`1 action) in tModLoader\Terraria\ModLoader\Core\LoaderUtils.cs:line 129<---

Been having this problem recently when it was fine a few days before.

werid
My game is still working fine.
Don't know. Disable all my mods to see and only kept this and the dependencies, but it still said the same thing. One of the arknights mod was just updated recently though.
Wesker  [developer] Nov 1 @ 10:13pm 
Originally posted by To The Glue Factory with You:
Don't know. Disable all my mods to see and only kept this and the dependencies, but it still said the same thing. One of the arknights mod was just updated recently though.
The mod has update
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