全面战争:战锤3

全面战争:战锤3

Lost Calm: Jurassic Normal (updated for Patch 6.3 - IEE Compatible)
unit info
Culchan - Land Bird
This is a fierce and intelligent culchan species. Its running speed surpasses most flying birds. It uses its powerful beak and considerable intelligence to hunt other creatures.

Culchan Rider
The swift and agile culchan makes an ideal mount for Skinks. These raptors have limited carrying capacity and are scarce, so they're typically used as messengers and patrol units. Yet when needed, they can assemble into high-speed assault forces.

Cherupin - Turtle
Cherupins are gentle creatures. Their initial response to attack is to retract into their shells and ignore the aggressor. Most often, they patiently wait for the attacker to depart. Yet, when persistently harassed, they can become enraged like any other beast.
PS: Skill descriptions display issues. When enraged, they should cancel shell-retraction.

Cherupin Weapon Squad
When curled up, cherupins anchor themselves firmly to the ground, shielding their vulnerable undersides from predators. Ingenious Skink craftsmen exploit this trait, constructing sniper platforms atop their shells and selecting the sharpest-eyed Skinks as marksmen.
PS: Curling animation is not functioning correctly.

Cerapod - Mini Triceratops
...

Cerapod Rider
Only the most energetic Skinks earn the cerapod's trust to form a bond. They play, romp, and hunt together daily until utterly exhausted. It's said Triceratops bestow fruit upon Skinks who bond with them—a token of gratitude for caring for their miniature relatives (and improving their sleep quality).

Parasaur - Subcrested Dragon
Despite its massive frame, the parasaur is a timid, swift, and not-so-bright herbivore. Under normal circumstances, it will flee at high speed if approached by other creatures. However, with minimal guidance, the parasaur will charge at enemies and destroy their formations before they can react and turn to flee.
PS: Can we give them the Parasaur Weapon Squad skill?

Parasaur Weapon Squad
Tamed parasaurs possess docile temperaments and formidable carrying capacity, making them ideal pack animals. On the battlefield, they transport large quantities of javelins and a small squad of Skinks, providing fire support from safe distances. When enemies approach, they follow the Skinks' commands to either flee in the correct direction or break through enemy lines head-on.
PS: They carry a bunch of pouches, so maybe give them an Ammo Resupply skill.

Yamiboro - Large Lizard
Yamiboro inhabit swamps or waterfront areas, subsisting on hunting smaller aquatic and terrestrial animals. Outside of hunting, they remain largely immobile and possess a gentle nature, even allowing small creatures to temporarily reside on their backs. However, when provoked, they launch devastating charges, crushing all enemies in their path.
PS: Given their elongated snouts, I believe they primarily consume fish (large fish) and supplement their diet with smaller animals (human to horse-sized).
PSPS: For their build (sturdy, short legs), a 75 sprint speed and 4.5 acceleration feel a bit too fast—even outpacing Cold Ones Riders—but they should gain Troll Charge. Their 2 turn speed (faster than nearly all cavalry) aligns with actual performance due to model-to-model jostling.

Yamiboro Rider
Temple Guardians rarely form bonds with their mounts, as most beasts cannot endure centuries of sentinel duty. The yamiboro is an exception. When a Guardian fortuitously encounters one, they develop extraordinary rapport over centuries of guarding, unleashing formidable combat prowess when required. When mounted, Temple Guardians devote themselves entirely to protecting their companions, allowing yamiboro to focus on charging—a charge so devastating it can shatter city walls!
PS This is my favorite unit in this mod!
PSPS The green text is incorrect. While this unit has a bonus against large targets, it excels more against dense enemy formations.

Jeheloq - Allosaurus
Jeheloq are said to be the most successful predators in history. Swift, efficient, and hunting in packs, they preyed upon all large creatures of their time. However, overhunting ultimately drove them to near extinction, with only remnants surviving in certain regions.

Jeheloq Rider
When Saurus wield cunning and composure to control jeheloq, they can hunt the largest prey and reap the greatest spoils.
PS: Based on the model, I believe this should be an anti-large unit. Its attack animation doesn't align with being an anti-infantry unit.

Manticuda Rider - Flying Stingray
This creature once inhabited the oceans, retaining vestigial features from that era: a head extending laterally, membranous wings, and a pair of electrically charged antennae atop its head. Though these antennae now serve only for courtship displays, the clever Skinks quickly discovered the advantage of wielding electrified spears.



Crictonoth - Shield Dragon
The crictonoth's armor lacks the durability and thermal insulation of Ankylosaurus. However, its numerous and larger gaps grant superior mobility and offensive capabilities, along with excellent heat dissipation.

Crictonoth (Nova Engine)
Legend holds that each Nova Engine firing launches a sun toward enemies before detonating. Yet even the mightiest Ankylosaurus cannot carry this engine, as its frequent thermal shifts would shatter the creature's dense armor. Fortunately, the expedition discovered a dinosaur suited to bear it.

Djuradon - Stegosaurus
The bone plates of the djuradon are its most conspicuous feature. Scholarly Skink experts believe these plates regulate body temperature, but the Slan people hold that they were born to protect ancient relics of the Ancients.

Djuradon (Cesium Beam Engine)
Legend holds that the Cesium Beam Engine was a tool used by the Ancients to carve the land from the void. Long ago, the Shiran sought to weaponize such relics. Yet the Cesium Engine is intricate and fragile—a single stray arrow could shatter it. Its delicate composition and scarcity confine its use to guarding hidden sacred sites. Fortunately, the expedition found a dinosaur capable of transporting it.



Pirhajara
A small pirhajara whose ferocious temperament belies its diminutive size. Skilled Skink tamers select and tame the more intelligent specimens as pets and scouts.

Arceopteryx
A primitive lifeform, half-bird and half-dragon, adept at ambush and surprise attacks. Reportedly an experimental synthetic lifeform created by the Ancient Saints. It lurks among tree trunks and the lower canopy, swooping down to strike passing small creatures.

Dilophiraptor
Possesses the ability to spit blinding venom. When threatened, it opens the umbrellas on either side of its head to attract the target's attention and locate its eyes, then fires the blinding venom.

Nuatls
An evolutionary distant relative of the Fire Lizard. Compared to Fire Lizards, nuatls have ventured further down the aquatic path, having reduced their hind legs and developed streamlined dorsal fins. They secrete water-soluble bodily fluids in their mouths, mixing them with large amounts of water to create a solution. This solution reacts with air to form a sticky mucus that traps prey.

Omicanth
Omicanths excel at hunting medium-sized creatures. They use agile forelimbs to pounce on prey or threaten larger opponents with their single horn. Their coiled tails maintain balance, extending or tilting rapidly to shift center of gravity when needed.



Carconyx
A large raptor.

Ictlamimus
Ictlamimus excel in aquatic environments. Two tentacles that sense the bioelectric fields of aquatic creatures, along with smooth skin and additional fins, enhance their agility in water. Their tail spines are riddled with numerous slits, causing them to split during high-speed movement and explode upon impact.

Ornisornis
A colossal relative of the culchan. Its flexible neck allows this creature to snatch small prey with precision.

Baehalus
This ancient beast shares a common ancestor with the jeheloq. Both abandoned vision in favor of heightened, intuitive senses. Unlike the jeheloq, the baehalus uses these senses to locate prey. They spend their lives seeking worthy prey to impale with their single horn.

Makopleuridon
Though primarily marine, the expedition successfully guided smaller specimens ashore to assist with the grand project.

Xholadocus
This beast is massive yet gentle, though all attempts at domestication have failed. The Shuran believe this is due to its disproportionately large brain relative to its body, rendering it incapable of complex responses to its environment. Its size allows buoyancy in shallow water to reduce physical strain.
PS: The movement animation is a bit odd.



Colossodon Rex
Resembling common Tyrannosaurus rex but vastly larger and perpetually ravenous. Ancient stone tablets suggest this colossus may have received an ancient blessing granting immortality and insatiable hunger. After the ancient sages departed, it plunged into the jungle, embarking on an endless hunt that continues to this day.

Quatzelotus
Influenced by Eastern rulers, its form resembles feathered serpents yet differs.

Thunder Lizard
The largest sauropod dinosaur, a mobile natural disaster, a city-shatterer. In the past, the thunder lizard was considered untamable. By chance, multiple Slan and Skinks collaborated to establish a connection with it. Ultimately, through a psychic relic on its back, they forged a lasting bond and persuaded it to join the grand scheme.



Gekolo Hunter
An ancient creation of the Primordial Sage. The backbone of Gekolo forces, boasting more balanced combat capabilities compared to other variants. When no special requirements exist, Gekolo nests spawn vast numbers of hunters.

Gekolo Spitter
An ancient creation of the Ancient Sages. The long-range combat force of the Gekolo, capable of weakening opponents with high-temperature corrosive acid before charging. Legend holds that special methods exist within Gekolo nests to transform hunters into Gekolo spitters.

Gekolo Carnivore
An ancient creation of the Old Saints. The tracker of the Gekolo, it pursues prey with stealth and speed, striking at vulnerabilities when necessary. Legend holds that within Gekolo nests, a special method exists to transform Gekolo hunters into Gekolo carnivores.

Gekolo Charger
An ancient creation of the Ancient Sage. The defender of the Gekolo, charging into enemy ranks to draw fire for its comrades. Legend has it that within the Gekolo lair lies a special method to transform Gekolo hunters into Gekolo chargers.

Gekolo Prime
A creation fashioned by the Ancient Sage himself. The leader of the Gekolo, possessing knowledge of many ancient secrets. Guides the Gekolo in hiding within the jungle. Legend holds that the Gekolo Lair holds a detailed grand plan.
最后由 Blueslime 编辑于; 11 月 2 日 上午 10:16
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Blueslime 10 月 2 日 上午 9:36 
考探 - 陸行鳥
這是一種兇猛且聰慧的陸行鳥類。其奔跑時的速度甚至超過大部分飛行鳥類。會使用強力的喙及不俗的智慧圍獵其他生物。

考探騎手
高速且靈活的考探是靈蜥的理想坐騎。這種猛禽的負重能力不佳且數量稀少,所以通常被充當信使及巡邏部隊。但當需要時也會聚集為高速襲擾部隊。

陸行龜 - 烏龜
陸行龜是一種溫和的生物。當牠們遭遇攻擊時的第一反應是龜縮並忽視攻擊者。大部分情況下陸行龜都會耐心的等待攻擊者離開,但遭到持續騷擾牠們也會如同其他野獸一樣憤怒。
PS 技能說明有顯示問題。希望憤怒時應該要取消龜縮。

陸行龜武器小隊
陸行龜蜷縮時會穩地地固定在地面上,防止掠食者攻擊較脆弱的腹部。聰明的靈蜥工匠利用這點,在龜殼上搭建狙擊武器平台,並選拔出視力最好的靈蜥最為射手。
PS 蜷縮動畫沒有正常運作

刺足龍 - 小三角龍
...

刺足龍騎手
只有最為好動的靈蜥才會被刺足龍認可進而建立羈絆。他們每日都會共同遊玩、大鬧、追獵,直到耗盡最後一絲力氣。據說三角龍會贈予水果給和刺足龍建立羈絆的靈蜥。以感激靈蜥對他們小型遠親的照顧(及提升他們的睡眠品質)。

似蜥龍 - 副櫛龍
儘管身軀龐大,似蜥龍是一種膽小、高速、不太聰明的草食生物。正常情況下只要被其他生物靠近就會高速逃離。但只要稍微引導,似蜥龍就會朝敵人衝鋒並在反應及轉身逃跑前摧毀敵人的陣行。
PS 可以給牠們似蜥龍武器小隊的技能嗎?

似蜥龍武器小隊
經過馴化的似蜥龍擁有溫和的性格和強悍的負重能力,是一種理想的駝獸。在戰場,他們會背負大量標槍及一小隊靈蜥在安全距離提供火力支援。並且在敵人靠近時接受靈蜥們的指揮,朝正確方向逃離或是正面突破敵人。
PS 他們背一堆袋子,或許可以給他們補充彈藥技能

曲尾龍 - 大蜥蜴
曲尾龍居住在沼澤或水域周圍,依靠狩獵較小的水生陸生動物維生。狩獵外的時間幾乎不會移動並且性格溫和,甚至允許小型生物在牠的背上暫時居住。但當他被激怒時會進行毀滅性的衝鋒,並碾碎一切敵人。
PS 根據牠們較長的嘴,我認為他們主要吃魚(很大的魚),並且以較小的動物(人類~馬大小)作為補充。
PSPS 以牠們的體型(粗壯的短腿)來說75奔跑速度、4.5加速有點太快了,甚至超過冷蜥騎手,但應該獲得食人魔衝鋒。轉向速度有2(比幾乎所有騎兵快)但因為模組間推擠實際表現符合模型。

曲尾龍騎手
神殿守衛通常不會與坐騎建立羈絆,因為大部分的坐騎沒辦法忍受數個世紀的守護職責。然而曲尾龍是個例外,當神殿守衛幸運的遇到曲尾龍後,他們會在數個世紀的護衛任務中建立超乎尋常的默契,並在必要時爆發強大戰力。當神殿守衛駕馭時會盡一切努力守護同伴,讓曲尾龍能夠專注衝刺,衝刺威力之大甚至能夠摧毀城牆!
PS 這是我在這個mod最喜歡的單位!
PSPS 綠色文字有誤,儘管著個單位有反大加成,但這個單位更適合對抗密集敵人

腔曲龍 - 小暴龍
據說腔曲龍是有史以來最成功的掠食者。他們快速且高效並且群體狩獵,能夠獵殺當時所有大型生物。然而過度的狩獵最終導致他們瀕臨滅絕,只在部分地區仍有殘留。

腔曲龍騎手
當蜥人運用狡猾及冷靜控制腔曲龍,他們能夠狩獵最龐大的獵物,並收獲最龐大的戰利品。
PS 我認為根據模型,他們這個應該是反大型單位。這個模型的攻擊動畫並不是合做為反步兵單位

梭蠍龍騎手 - 飛天魟魚
這種生物曾經生活在海洋中,向兩側延伸的頭、膜狀的翅膀及頭上一對會放電的觸角都是那時的遺留器官。儘管放電的觸角現在只能用來求偶,但聰明的靈蜥很快發現帶電標槍的優勢。



盾錯龍 - 盾龍
盾錯龍的盔甲並不像甲龍一樣堅固、隔熱。但較多且大的縫隙使盾錯龍有較優秀的移動能力和攻擊能力,並附帶優秀的散熱效果。

盾錯龍(新星引擎)
傳說新星引擎每次射擊都會朝敵人發射一顆太陽並引爆。然而就連最強壯的甲龍也沒辦法搭載新星引擎,因為頻繁的冷熱交替會導致甲龍緊密的鎧甲碎裂。幸運的是探險隊找到適合運載它的恐龍。

獸齒龍 - 劍龍
獸齒龍的骨板是其身上最顯眼的器官。靈蜥學者們認為這個器官能用來調節體溫,但史蘭們認為這些器官天生是為了保護古老的古聖遺物。

獸齒龍(銫射引擎)
傳說銫射引擎是古聖在虛空中用來切割大地的工具。很久以前史蘭們就希望將這類遺物作為武器。然而銫射引擎精密而脆弱,只需要一枚流矢便可能摧毀它。過於脆弱的材質及稀少的數量讓銫射引擎只能用來守護一些隱密的聖地。幸運的是探險隊找到適合運載它的恐龍。



若喙嘴翼龍
一種小型的翼龍,與其嬌小體型相反性情凶暴。優秀的靈蜥馴獸師會挑選並馴服較為聰明的個體,作為寵物及偵查手段。

始祖鳥
半鳥半龍的原始生命,善於潛伏及突襲。據說是古聖造物產生的實驗合成生命。潛伏於樹幹及樹冠底層,飛撲並襲擊經過的小型生物。

雙冠龍
擁有噴吐致盲毒液的能力。遭遇威脅時會張開頭部兩側的傘,吸引目標注意並確認目標眼睛,然後噴吐致盲毒液。

鈍口螈
鈍口螈是火蜥蜴的演化遠親。鈍口螈與火蜥蜴相比,在水生的道路上走得更遠,牠們已經退化到兩條後腿並產生流線背鰭。鈍口螈會在嘴中分泌水溶性體液並將體液與大量水混和產生溶液。這些溶液會與空氣產生反應轉化成黏液並捕獲獵物。

輪尾恐蜥
輪尾恐蜥善於獵捕中型生物。他們使用靈活的前肢撲倒獵物,或使用獨角威脅更大型的生物。輪尾恐蜥捲曲的尾部可以維持重心,並在需要時伸直或傾斜快速地改變重心。



鯊爪鳥
大型猛禽。

擬狂龍
擬狂龍善於在水中活動,兩根能感知水中生物電場的觸鬚、及光滑的皮膚額外的鰭增強牠在水中的靈活性。發射的尾刺有大量縫隙,因此會在高速運動時分裂並在撞擊時爆炸。

巨恐鳥
考探的巨型表親。靈活的頸部令這種生物可以精準地捕捉小型獵物。

巨角碎龍
這種古生野獸與穴居龍有共同的祖先。他們都拋棄視覺換取更直覺的額外感官。與穴居龍不同,巨角碎龍使用這種感官尋找獵物。他們畢生都在尋找夠格的並獵物使用他們的獨角貫穿目標。

鯊齒龍
雖然鯊齒龍主要生活在海洋,但探險隊還是成功引導一些夠小的個體上岸協助大計畫進行。

刺梁龍
這種野獸巨大而溫和,然而任何馴化的嘗試都失敗了。史蘭們認為這是應為其大腦與身軀不成比例,所以無法對外界做出複雜的反應。由於體型適合,淺水中的浮力可以降低刺梁龍的身體負擔。
PS 移動動畫有點奇怪



巨暴龍
與常見的暴龍十分相似,但是體型更大且永遠飢餓。根據一些石板的紀錄,這隻巨獸很有可能接受過古聖的祝福而變得不老且飢餓。在古聖離開後,這隻巨獸便竄入叢林展開無盡的狩獵,直到現在。

翼蛇
牠受到東方統治者的影響所以翼蛇與羽蛇相似而不同。

雷霆巨蜥
最巨大的蜥腳類恐龍、移動的天災、毀城者。在過去雷霆巨蜥被認為是不可馴服的生物。在一次偶然的機會下,多名史蘭與靈蜥們合作成功與雷霆巨蜥建立聯繫。最終通過雷霆巨蜥背上的精神力遺物,成功與牠達成長時間的聯繫,並說服牠加入大計畫。



異蜥獵手
古聖的古老造物。異蜥的中堅戰力,與其他變體相比有更均衡的戰力。當沒有特殊需求時異蜥巢穴會誕生大量獵手。

異蜥啐酸者
古聖的古老造物。異蜥的遠程戰力,高溫的強酸可以在衝鋒前削弱對手。傳說在異蜥巢穴有特殊的方法將異蜥獵手轉化成異蜥啐酸者。

異蜥掠食者
古聖的古老造物。異蜥的追蹤者,高速並隱密的追蹤獵物,並在需要時攻擊弱點。傳說在異蜥巢穴有特殊的方法將異蜥獵手轉化成異蜥掠食者。

異蜥衝擊者
古聖的古老造物。異蜥的防禦者,會衝入敵群替同伴吸引火力。傳說在異蜥巢穴有特殊的方法將異蜥獵手轉化成異蜥衝擊者。

異蜥首領
古聖的親自造物。異蜥的領袖,知曉許多遠古秘密。帶領異蜥隱藏在叢林。傳說在異蜥巢穴有詳細的大計畫。


最后由 Blueslime 编辑于; 10 月 6 日 上午 11:04
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