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############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object obj_stage_article:
Unable to render sprite 6588
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_stage_article_draw (line 9)
called from - gml_Object_obj_stage_article_Draw_0 (line 2)
nah but you can only detect if a character is already finished reloading, not if theyre about to, so this crash is universal to stage compat. the fix is literally just Dont reload on compat stages lol
Here's proof:
https://imgur.com/a/TbeeBhl
P.D: I found out the problem was the depth of a drawn sprite on draw_hud.gml, now it looks normal.