Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem








i manage to play with that but want to make some of what you make in your mission example.
if only i can see the arrange of the module and the config staff that you put in your mission/
thank you a lot.
So, mission makers could have a module having spawned a specific max amount of units at every single time. Really similar to "Max Friendly Units" but NOT in a radius but from a module.
This would be really useful to spawn in specific amount of specific units. For example, I may want to have 2 groups of Special Forces, 5 groups of Infantry and 2 vehicles. And all these could be tracked seperately from each other since each module was tracking its own units!
I would love to see this here too if it is not a real trouble to be implemented!
So if you give the spawnmodule a name you can ask for this variable with a script. For example:
if ((_unit getVariable "Q_SpawnedBy") == "ModuleXYZ") then {true};
Hmmm... This is pretty nice and opens up some things that can be done. I was looking mostly to limit the number of units that each module spawns in so I have another question (and if this is not the right place to ask it, please, feel free to delete the message and let me know where I should ask it). If I disable simulation of the module (so I suppose that this will stop its functions) and then re-enable it, will it continue to work after re-enabling it?
This way, I can have a trigger or something to check if this specific module has spawn the specified number of units/groups and then disable it. And when the unit count gets beneth the threshold I will enable simulation of the module again. You thing that this may work?