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Okay, one more quick question. Right now in Dark Magic, Chillwind feels kinda broken when ai uses it—unlimited range, wipes out like 40+ units per cast, and the wom cost is super low. It is far more powerful than every other spell in the game. Any plans to nerf this later?
Is set in the geographical region of The Old World, Cathay and Lizardmen are way beyond that scope
whatever and how long you work on it thank you guys , I fukcking love this mod!!!!!!!!!!!
Especially this vampire crap with their infinite-range atomic bomb launchers.
I hate it when these crappy magic users kill my own troops en masse every time. Friendly fire should be turned off or at least significantly reduced.
And the range needs to be fixed as a priority! Otherwise, I don't really care about dwarves and orcs. If other factions don't work properly at all, then I don't need new ones.
"Weakening dark magic and limiting its range, like with other factions, and slightly buffing the undead instead, fits much better into the overall concept."
Sorry for the harsh language, but this topic is starting to annoy me because it somehow makes vampires unbearable, both as a vampire and as an enemy.
But VC will always be heavily reliant on magic and that wont change.
Large armies, weak skeletons, dangerous magic casters.
Being a VC though, yeah them friendly firing your own skeletons that do die, is annoying.
But friendly fire wont be turned off, otherwise there is absolutely no risk to using magic whatsoever.