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About mods, I'm not sure if there's any conflict really. The only one that comes to mind is "Nimble Affects Turning Speed". However I theorize that your mod doesn't take into account broken legs (?). I can provide footage if you need it, as well as my mod list.
Very unsure as to what could be causing this, but I do have a good bit of pose mods alongside true actions, true dancing, fancy & brutal handwork, and I have brita's true crawl compatibility as well. However, again, there was no issue before 3.0, so I'm not sure how they'd be a problem now. No errors pop up with errorMagnifier, either.
(1) When climbing a high fence while in crawl mode, my character gets stuck on top of the fence every time and cannot move or perform any action. Only reloading the savegame helps.
(2) after climbing a low fence or a window while in crawl mode my character seems to be standing. When I try to move and aim at the same time my char suddenly switches to crawl mode again. Seems like I should be crawling after I climbed through the window/over the fence but the transition from the climbing animation back to crawling does not work.
Those two bugs make it quite risky for me to use crawling :(
so i'll carefully reiterate the symptoms.
using a controller bugs mod: (xbox controller)
when using and holding crouch with C key + controller:
* you crawl with C key held on keyboard but not with Lsitck joystick held
* pressing or holding Lstick again with out pressing C plays the getting up animation.
(Note: cannot remember if it was press or hold)
* trying to sprint with RTrigger plus the B button makes the crawl animation forced preventing sprinting, until it is double tapped to break the animation into a sprint - this causes the player to freeze breifly which is game breaking for dangerous situations
==================
Using keyboard:
C button and actions a very smooth and work very well - no issues
The bug:
*Your getting up from crawling animation does not play when holding C to stand up
(yet this animation is present with a controller)
*the animation transitions are snappy and abrupt with no animation playing in between standing and crawling.
A conclusive idea:
*in the transition with your animations crawl to stand i think there is a issue with "wait timing"
to execute the standing back up animation. -as it does not exist in keyboard , rather it is existent in controller Xbox functions. - But i have to remain still for it to play
*and for behavior there should be a pause to stand up, so that the animation doesn't snap out to walking and running.