Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin








screenshot of the issue. opn the left is a t section with the open area facing the plate on the end of a pison. im trying to get an even surface so its easier to walk accross. on the right is another t section and it is unplacable with the gap facing the other gap on the other t-section.
from what ive been hearing something like this is caused by the havok collision meshes intersecting. but idk.
http://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=313548675
both the fore and background have issues with this and i would love these for some large doors im currently putting together.
Models\Cubes\Large\Armor\SquarePlateConstruction_1.mwm
Models\Cubes\Large\Armor\SquarePlateConstruction_2.mwm
Models\Cubes\Large\Armor\SquarePlateConstruction_3.mwm
Resource not found, setting to null: Textures\GUI\Icons\ArmorCenterP.dds
The missing ArmorCenterP.dds texture was due to an old duplicate CubeBlock.sbc I had included by accident.
Thanks for pointing these out.
http://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=329364741
http://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=329365584
http://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=333287333
I will probably just turn off collision checks on block placement. Obviously it causes more problems than it solves.
I can't get them to place in any configuration when they adjacent to another block on a different grid. I can't even get them to place next to one another on different grids. Are your colision boxes too big perhaps? (Yes I got the ones from the wing mod, but considering I reported this bug here I thought I'd continue it here.)
Heres a DX-11 Screenshot:
http://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=503518512
In DX-11, the three blocks are black, the center is somewhat correct but the two outer ones should be blue(same color as those other blue blocks.)
Heres a DX-9 screenshot to show what color they should be:
http://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=503520227
If you wanna test them to see I have created and uploaded a world to make it easier for you to find out why this is happening :)
http://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=501847059
I agree, it would be nice if they informed us when they make mod breaking changes and things :)
When i put a bloc of this mod on a rotor (on a ship), the ship start to move slowly with or without inertial