Project Zomboid

Project Zomboid

Roll B41
Tchernobill  [开发者] 2023 年 7 月 6 日 上午 10:25
Suggestions
Propositions of improvements, changes, other mods alikes.
Please one post per user. (you can edit)
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正在显示第 1 - 8 条,共 8 条留言
Construct 2023 年 7 月 7 日 上午 7:19 
honestly, i love the mod, but perhaps the dash could be more so, just the tripping animation, so its more so you quickly throwing yourself out of the way of a nearby zombie attack, a good way to avoid a zombie that surprised you, but at the cost of potential injuries. there are actually animations in the zomboid files for falling backwards, and tripping forwards that you could re purpose to do this. you could also re-purpose the animation that is used when you fail to sprint over a fence, and fly over it.
Apples ( ̄▽ ̄) 2023 年 7 月 8 日 下午 9:19 
Does this have fire extinguishing mechanics? Stop, Duck, and roll.
AMQ 2023 年 8 月 18 日 上午 3:45 
Is it possible to do controller support?
Nevilsico Shard 2023 年 8 月 18 日 下午 4:45 
How possible would a falling ground roll be to reduce damage? (Yes Dying Light)
Phaedra 2023 年 9 月 12 日 下午 9:12 
I love this mod, but it would be cool if roll conditions and stamina consumption could be modified through the sandbox options to allow players to balance it for their custom runs.
tilliannn 2024 年 3 月 21 日 上午 10:40 
can the roll be configured to also reduce fall damage from some heights? generally speaking, in parkour and freerunning, landing in a over-the-shoulder roll can significantly soften the landing even on hard surfaces. i think it might be a good addition to use in tandem with the wall climb and jump mod to be able to create some sort of parkour mod for zomboid
MiloPsykhe 2024 年 8 月 18 日 上午 10:09 
Yeah, definitely this mods needs more synergy with the Jump mod, making roll cancel the landing animations and reduce fall damage would be a neat touch! thank you for the mods by the way!
ZkeMoNe 11 月 10 日 下午 5:29 
Interesting mod, but it would be cool if there were sandbox options, because I don't think rolling 50 times for 5 meters without pauses inbetween is balanced. I'd like to set huge endurance penalty, so my character could roll 1-3 times before getting exhausted.
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