边缘世界 RimWorld

边缘世界 RimWorld

The Brotherhood Compendium "Continued" CE Patch
Ricky  [开发者] 2023 年 6 月 8 日 上午 7:04
Bug Report
Pls post Bugs here
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正在显示第 1 - 15 条,共 15 条留言
N1ne0Five 2023 年 6 月 8 日 下午 11:55 
is this patch In early development ? the enclvae power armer just have 1.02mm RHA . and the gun can't fire. but thank you for the mod and sorry for my poor english.
Ricky  [开发者] 2023 年 6 月 9 日 上午 12:17 
No the mod should work. What weapon does not work ? And because of the balncing I can gladly look again which Envlace Power Armor ?
Ricky  [开发者] 2023 年 6 月 9 日 上午 12:30 
The Enlace Power Armor
Flammability = 0.4
ArmorRating_Sharp = 25
ArmorRating_Blunt = 56

Phoenix Armor
Flammability = 0
ArmorRating_Sharp = 26
ArmorRating_Blunt = 55
yeehaw 2023 年 6 月 10 日 下午 8:19 
many guns seem not to work or have ammo, and a lot of the armors are incredibly weak... T-60 PA for example only has 1.24mm of armor? pistols can go through that
Ricky  [开发者] 2023 年 6 月 11 日 上午 1:50 
Sorry. I didn't link the patch cleanly. Everything should work now.
Die NWO sieht alles 2023 年 7 月 28 日 上午 10:59 
CE adds black smoke that chokes your pawn if he inhales it. But no helmet in this mod has smoke sensitivty -100%. So a person in Full Power armour just dies when he gets exposed to it.
Ricky  [开发者] 2023 年 7 月 29 日 上午 3:11 
Okay da kann ich mich drum kümmern habe ne Idee wie ich da einen Schutz einbauen kann. gib mir bisschen Zeit dann werde ich das fixen.
Vermineer Guttertail 2023 年 7 月 29 日 下午 1:42 
2mm ammo disappears when placed down, I can make it, it just disappears
Delvoriace 2023 年 7 月 30 日 下午 3:02 
引用自 Midnight Moon
2mm ammo disappears when placed down, I can make it, it just disappears
I'm having the same issue. Can't even spawn it from Dev mode.
Nakimachi 2023 年 8 月 18 日 上午 8:58 
same thing with 2mm
Tho i can craft it but after storing in shelf it disappears
then i looked at shelf settings and there is no category for 2mm
unfortunately no error to paste
p.s
Its the problem with laser and yk42 ammo as well
p.s.s log
https://gist.github.com/HugsLibRecordKeeper/59f99096a8bd1ce60b9768e9c4c9fd05
最后由 Nakimachi 编辑于; 2023 年 8 月 19 日 上午 2:56
Vermineer Guttertail 2023 年 9 月 7 日 下午 1:44 
Has the 2mm ammo bug been fixed yet?
Lisey 2023 年 11 月 25 日 下午 3:56 
Ammo bug is not fixed. The solution that works for me is to add the line "<li>CE_AmmoInjector</li>" after the line 34 (<tradeTags> section), before "<li>CE_Ammo</li>", in 1.4\Defs\AmmoDef\AmmoBases.XML
最后由 Lisey 编辑于; 2023 年 11 月 25 日 下午 8:40
Ricky  [开发者] 2023 年 11 月 25 日 下午 11:12 
Well, I don't know what the line is supposed to change, but I added it.

The bug was that the range for the graphic was 1-500 shots. But since the stack was set to 5000 in the production, it couldn't find the right graphic and so everything always disappeared directly.
Lisey 2023 年 11 月 26 日 上午 12:20 
引用自 Ricky
Well, I don't know what the line is supposed to change, but I added it.

The bug was that the range for the graphic was 1-500 shots. But since the stack was set to 5000 in the production, it couldn't find the right graphic and so everything always disappeared directly.
I had in mind the stockpiling bug. Without the line there are no entries for mod's ammo in stockpile configuration, and pawns refuse to drop the ammo from their inventories - press the "drop" button and nothing happens. When I encountered it, I compared the file with its namesake in CE - that line was pretty much the only difference. I suppose it "pulls up" some kind of a script.

I tested the updated mod - everything seems to work as intended.
最后由 Lisey 编辑于; 2023 年 11 月 26 日 上午 12:21
Ricky  [开发者] 2023 年 11 月 26 日 上午 2:08 
Okay then, I'm glad that it's working again now.
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